User:ANSI Soderstrom/No Script Areas

From Second Life Wiki
< User:ANSI Soderstrom
Revision as of 00:45, 31 March 2011 by ANSI Soderstrom (talk | contribs) (→‎All About : No Script Areas)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Leave a comment

All About : No Script Areas

Belong to the Note in llTakeControls... :

Emblem-important-yellow.png Note!

If a script has taken controls, it and other scripts in the same prim will not be stopped if the Agent enters a No-Script Area. This is done to keep vehicle control alive and AOs functional. This is an intentional feature. These scripts will stop working if they call certain blacklisted functions.

...it seems that its possible to override "No Script"-Areas. If u think u have found a "blacklisted" function, please inform me here.

Simply add following code in your Script (and do some research with it), and be sure u have attached this Script BEFORE you enter a "No Script"-Area.

<lsl> default {

   state_entry()
   {
       llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS);
   }
   run_time_permissions(integer perm)
   {
       if(PERMISSION_TAKE_CONTROLS & perm)
       {
           llTakeControls(CONTROL_ML_LBUTTON | 0, FALSE, FALSE);
           llOwnerSay("I am be able to work in \"No Script\"-Areas");
       }
   }
   // further code and events ...

} </lsl>