Talk:Control
unheld
Is this code snippet right?
integer start = level & edge;
integer end = ~level & edge;
integer held = level & ~edge;
integer unheld = ~(level & edge);
unheld
would be true for any bit that had a falling edge, was held high, or was held low. I think that last line should be...
integer unheld = ~(level | edge);
...or the equivalent...
integer unheld = ~level & ~edge;
With this new code, unheld
would be true for any bit that was held low.
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*kicks self* you are correct, I'll correct that, good catch. for some reason I though ~(level & edge) was going to be equivelent to ~level & ~edge. Strife Onizuka 11:42, 2 March 2007 (PST)
llMinEventDelay
All of my testing seems to show that llMinEventDelay affects the control event as much as it does any other event... I'm editing out the line that says "If llMinEventDelay is set to at least double this events delay, then this event will treat the llMinEventDelay as if it were half; in other words, this event can trigger twice as often as other events if the llMinEventDelay is greater than 0.1", but if anyone else wants to test it and change it back if they find discrepancies, feel free. Acheron Gloom 11:25, 22 May (PST)