Mesh/Mesh Asset Format
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Revision as of 13:12, 7 June 2011 by Runitai Linden (talk | contribs) (Created page with "== Overview == This document is a specification of the mesh asset format used by Second Life. At its highest level, a mesh asset is a collection of data blocks spread across a f…")
Overview
This document is a specification of the mesh asset format used by Second Life. At its highest level, a mesh asset is a collection of data blocks spread across a file. The sizes, locations, and types of the data elements are described in the header at the beginning of the file. This document will describe the format of the header and each of the data block types it may reference.