How to Locate Sound Sources

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Revision as of 12:53, 4 August 2011 by Rand Linden (talk | contribs) (Text replace - '[Category:Content Creation]]' to 'Category:Content creation')
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How to Locate Sound Sources

Help! I want to know where these sounds are coming from!

Sounds originate from a source object. Finding the source object is the best way to edit and remove sound clips emitted from a sound source in the area. To find the source object of a sound source, begin by making some changes in the View menu found at the top taskbar:

By selecting View > Beacons > Sound Sources, the source of sound effects will be highlighted with yellow axes. Yellow lines along XYZ axes will center on all objects within view that emit sound. (See the Beacons wiki entry for information on other object types and beacon colours.)

I see the beacons, but can't see a source of the sounds!

Select View > Highlight Transparent. This makes invisible objects visible and highlighted red. Many sound sources are invisible but can be seen with this tool.

It's underground!

Objects stuck underground can be seen by visually removing the ground! First, open up the Client and Server menu options at the top menu bar by pressing Ctrl-Alt-D on your keyboard. Client and Server appear to the right of the Help menu when you press these keys.

From there, click on Client > Rendering > Types >Surface Patch. (Alternatively, you may press Ctrl-Alt-Shift-5).

Some extra tips for finding objects underground:

It sometimes helps to press Client > Disable CameraConstraints. This allows you to move the camera beyond normal parameters. Client > Limit Select Distance will allow you to select objects normally outside your reach. These two are helpful if there is a sound source that is several meters below the ground.

I found it!

Once you isolate the sound source, right click on the object and choose Edit in the pie menu to begin editing, if you have permission to do so. If it is not within your permissions to edit, click the More>> buttonin the Edit screen to open the Editing tabs. In the General tab, click the Profile option beside the name of the Owner and use the Instant Message feature from their profile to request the sound source be removed or edited. If it seems necessary, file an Abuse Report through the Help menu at the top taskbar. This may be appropriate if the resident is using the sound emitter as harassment and fails to remove the sound source in a timely manner. If an escalation is required after these steps have been followed, contact Second Life Support.

The sound seems to be coming from colliding objects, or a vehicle that is turned on and stuck somewhere, or the object is moving so fast I cannot catch it!

Please contact Second Life Support and ask for assistance in removing a collision source (or otherwise) you have located.