Release Notes/Second Life RC Magnum/11
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Revision as of 00:13, 12 October 2011 by Oskar Linden (talk | contribs)
11.10.11.242807
- This is a "maint-server" project.. Scheduled 2011-10-12.
- Bug Fixes:
- SCR-186 Collision detection does not work for some chilren of linked prim set
- SVC-7251 remove automatic logout of agents that have been Away too long
- SVC-7260 Phantom, unremovable prims
- SVC-7297 'excessive instant message' throttle kicks in when it shouldn't
- SCR-115 State changes considerably slower under Mono-LSL than LSO-LSL
- SCR-22 "X-SecondLife-Owner-Name" sometimes set to '(waiting)' instead of ownername
- SVC-7321 llRemoteLoadScriptPin() fails to add O:VMCT script to O:PERM_ALL atchmnt
- Fixed various server crash modes.
11.09.23.241511
- This version is the same as the one on this week's Second Life Server channel. Scheduled 2011-10-05.
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.23.241511
11.09.26.241570
- This project is scheduled for 2011-09-28
- No new features
- No bug fixes
- Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.15.240906
11.09.20.241144
- This project is deployed 2011-09-21
- No new features
- No bug fixes
- Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.09.240513
11.09.09.240501
- This project is deployed 2011-09-13
- No new features
- No bug fixes
- Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.09.240507
11.09.02.239993
- deployed 2011-09-06
- No new features
- No bug fixes
- Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.08.26.239591
11.08.23.239310
- deployed 2011-08-31
- No new features
- No bug fixes
- Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds
- It also contains the fixes in BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.08.26.239591
11.08.17.238770
- This channel was rolled back to match trunk after issues with the deploy.
11.08.23.239310
- This project was deployed 2011-08-25
- No new features
- No bug fixes
- Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds
11.08.17.238770
- This is the "Mesh" project. deployed 2011-08-18
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
11.08.09.238100
- This is the "Mesh" project. deployed 2011-08-11
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
- Crash fixes.
11.08.02.237549
- This is the "Mesh" project. deployed 2011-08-04
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
11.07.26.236927
- This is the "Improved HTTP service" project. deployed 2011-07-27
- We reorganized the structure of various webservices hosted on the simhosts. In particular those associated with servicing a Capabilities requests. These are involved in operations such as HTTP Texture fetch, some inventory operations and uploading of assets.
- These changes may also improve the following JIRA's
- VWR-25940 - "HTTP communication with grid capabilities router is unreliable at times affecting HTTP Textures"
- SVC-6546 - "HTTP-IN URL's dropped after certain period"
- VWR-25426 - "'Friendlist displays users as Unknown or (loading), teleports fail, assets will not save"
- SVC-6875 - "'Failed to grant capabilities?"
11.07.19.236065
- This is the "HomeStead Performance Improvement" project. deployed 2011-07-20
- Improved region and script performance.
- Fix for SVC-7079: "Simulator performance issues since server roll (2011-06-30)"
11.07.11.235326
- Rolled back to match the main channel because of crashing issues.
- Matches server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.07.11.235326
11.07.11.235385
- This is the "HomeStead Performance Improvement" project. deployed 2011-07-13
- Improved region and script performance.
- Fix for SVC-7079: "Simulator performance issues since server roll (2011-06-30)"
11.06.28.234198
- This is the "mesh-prep 2" project. deployed 2011-06-29
- We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- Parcel prim accounting code has been overhauled.
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- Fix for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces"
- Fix for SCR-99 "vehicle script slaiding again as did on previous update"
- Fixed a crashing bug.
- Fixed a new crashing bug.
11.06.16.233094
- This is the "mesh-prep" project. scheduled 2011-06-22
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- Fix for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces"
- Fix for SCR-99 "vehicle script slaiding again as did on previous update"
- Fixed a crashing bug.
- New Fixes
- Fixed a new crashing bug.
- This code is also deployed to LeTigre.
11.06.14.232906
- This is the "mesh-prep" project. deployed 2011-06-15
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- New Fixes
- Fix for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces"
- Fix for SCR-99 "vehicle script slaiding again as did on previous update"
- Fixed a crashing bug.
- Also contains a merge with the Group Chat fixes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.06.14.232746
11.06.07.232243
- This is the "mesh-prep" project. deployed 2011-06-08
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- New Fixes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.31.231546
11.05.31.231501
- This is the "mesh-prep" project. deployed 2011-06-01
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Fix to allow services to start properly after deployment of new code.
- merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.17.230139
11.05.23.230743
- This is the "mesh-prep" project. deployed 2011-05-25
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Fix to allow services to start properly after deployment of new code.
11.05.05.228940
- This is the "mesh-prep" project. deployed 2011-05-19
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
11.05.05.228940
- Andrew's "maint-server" project. deployed 2011-05-09
- Fixed SVC-6951 "Random sim crashes in latest branches"
- Fixed 2 simulator crashing bugs.
- Made changes to message logging to be less impactful on simulator performance
- Removed the physics changes tied to SVC-5880.
- The fix for this bug was determined to have unintended and adverse reactions.
11.05.03.228703
- Andrew's "maint-server" project. deployed 2011-05-04
- Fixed 2 simulator crashing bugs.
- Made changes to message logging to be less impactful on simulator performance
- Removed the physics changes tied to SVC-5880.
- The fix for this bug was determined to have unintended and adverse reactions.
11.04.22.227477
- This is server trunk + a security fix. deployed 2011-04-27
- We had no new project for this slot so the Monty's "Fast Assets" project will stay here.
11.04.19.226960
- Monty's "Fast Assets" project, scheduled 2011-04-20
- Higher asset request concurrency for downloads issued by the simulator.
- Allows concurrent simulator asset downloads from the asset backend.
- Greatest improvement where regions have long download queue sizes
- Lower request latency for non-texture requests particularly
- Textures (HTTP and UDP) mostly unchanged
- More fair queuing behavior for non-texture assets
- Non-texture requests are serviced in order of receipt rather than last-in-first-out.
- merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.12.226461
11.04.12.226476
- Monty's "Fast Assets" project, deployed 2011-04-13
- Higher asset request concurrency for downloads issued by the simulator.
- Allows concurrent simulator asset downloads from the asset backend.
- Greatest improvement where regions have long download queue sizes
- Lower request latency for non-texture requests particularly
- Textures (HTTP and UDP) mostly unchanged
- More fair queuing behavior for non-texture assets
- Non-texture requests are serviced in order of receipt rather than last-in-first-out.
- merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.05.225793
11.04.05.225780
- Monty's "Fast Assets" project, scheduled 2011-04-06
- Higher asset request concurrency for downloads issued by the simulator.
- Allows concurrent simulator asset downloads from the asset backend.
- Greatest improvement where regions have long download queue sizes
- Lower request latency for non-texture requests particularly
- Textures (HTTP and UDP) mostly unchanged
- More fair queuing behavior for non-texture assets
- Non-texture requests are serviced in order of receipt rather than last-in-first-out.
11.03.29.225234
- "Estate Transfer Limits" project, scheduled 2011-03-30
- This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
- merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.22.224783
11.03.22.224766
- "Estate Transfer Limits" project, scheduled 2011-03-23
- This is the same project in the same slot that got bumped last Wednesday during the emergency security upgrade.
- This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
- merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.18.224600
11.03.16.224235
- This RC channel contains the security patch and is identical to the main channel.
11.03.15.223994
- "Estate Transfer Limits" project, scheduled 2011-03-16
- This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
- Round 2 - Merged with trunk - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.14.223737
11.03.08.223072
- "Estate Transfer Limits" project, scheduled 2011-03-09
- This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
11.03.01.222364
- "server-maint" project, deployed 2011-03-02
- Bugs Fixed
- SVC-6781: Duplicating old attachments does not copy attachment point/position/rotation info
- Some people may notice a slight improvement in regions with heavy object creationg/deletion. (Maestro claims he saw his object-creation benchmark speed up from 14 obj/sec to 17 obj/sec. Nothing was changed in object creation, however we did clean up object deletion, and Maestro's benchmark deletes objects as fast as they are created.)
- merged with Kelly's "mono2-aware" branch. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.02.22.221781
11.02.22.221834
- "server-maint" project, deployed 2011-02-23
- Bugs Fixed
- SVC-6781: Duplicating old attachments does not copy attachment point/position/rotation info
- Some people may notice a slight improvement in regions with heavy object creationg/deletion. (Maestro claims he saw his object-creation benchmark speed up from 14 obj/sec to 17 obj/sec. Nothing was changed in object creation, however we did clean up object deletion, and Maestro's benchmark deletes objects as fast as they are created.)
11.02.15.221184
- Update to Maint Server, scheduled 2011-02-15
- Display Names merged in.
- Features
- Threaded Rez will also be making a come-back (last seen here).
- A few non-thread-safe functions were preventing it from being enabled at the original deployment. These have since been fixed.
- Threaded Rez will also be making a come-back (last seen here).
11.02.08.220626
- Update to Maint Server, scheduled 2011-02-08
- Interest List merged in.
- Features
- Threaded Rez will also be making a come-back (last seen here).
- A few non-thread-safe functions were preventing it from being enabled at the original deployment. These have since been fixed.
- Threaded Rez will also be making a come-back (last seen here).
11.02.01.220141
- "Maint Server" project, deployed 2011-02-02
- Bugs Fixed
11.01.25.219665
- Display Names bug fixes, deployed 2011-01-26
- Bug Fixes
- llGetDisplayName returns nothing if the resident has not chosen a new name
- llGetDisplayName failed intermittently
- Several backend DN fixes
11.01.14.219134
- Main channel code, deployed 2011-01-19
- See main channel release notes
11.01.11.218847
- "Centrals Supreme" project deployed 2011-01-12
- Features
- This is a bundle of a 3 updates to our "central servers." The Centrals, as we call them, are all the various machines that do things besides simulating regions. The three updates are:
- Mapserver: a minor update to the machine that generates the region images that you see on the World Map
- Inventory API: you may remember that this service was deployed a few weeks ago. We've since had to disable it due to conflicts with older viewers. This deploy is to add a version number to the API capability that the sims hand out, thereby making it only accessible to newer viewers that can properly interact with it. Older viewers will use the legacy inventory protocol that has been on the grid since the dawn of time.
- Region Conductor: this is the services that decides which simulator to put regions on. When your region is down, either from a restart, crash, or whatever, the region conductor finds an empty sim to start it up on. The chagnes here are to improve the efficiency of how regions are placed on sims.
- This is a bundle of a 3 updates to our "central servers." The Centrals, as we call them, are all the various machines that do things besides simulating regions. The three updates are: