Talk:LlGetObjectDetails
Revision as of 12:29, 12 October 2011 by Incoherendt Randt (talk | contribs) (→Script time: seconds per what?)
Caveats state - "An empty list is also returned if the key given was an item in inventory (object or agent)." How exactly can you have an agent in inventory? -- Eddy (talk|contribs) 05:46, 20 August 2009 (UTC)
Never mind. Just slightly confusing grammar (fixed). -- Eddy (talk|contribs) 05:50, 20 August 2009 (UTC)
Script time: seconds per what?
What, exactly, is the value returned by OBJECT_SCRIPT_TIME? "The total amount of average script CPU time used by the object or agent, in seconds"; but over what period of time is that measured? Per frame? Per second? Surely not the entire lifetime of the script? —The preceding unsigned comment was added on 06:38, 9 October 2011 by Pete Olihenge
- I think it is likely time used in the last minute but I could be wrong. It may be the same value as "the average script time per frame for the last 30 minutes for all scripts on the object" Viewerhelp:Top_Colliders_and_Top_Scripts -- Strife (talk|contribs) 11:03, 11 October 2011 (PDT)
- It would be nice to pin this down to something specific, but I guess it can only be used as a comparator for now. Thanks. Pete Olihenge 11:41, 11 October 2011 (PDT)
- Wot? Maestro put it all right on the OBJECT_SCRIPT_TIME page. It works just like top scripts. Half hour per-frame avg, or per-frame avg since region entry, whichever's shorter. --Incoherendt Randt 13:29, 12 October 2011 (PDT)