Mesh/Archive/2011-10-24
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Revision as of 15:54, 24 October 2011 by Charlar Linden (talk | contribs) (Created page with "==Agenda== # Please provide exact details of altered requirements for LOD mesh materials numbers/names/Ids in the latest production viewer. Is there any chance of a debug toggle …")
Agenda
- Please provide exact details of altered requirements for LOD mesh materials numbers/names/Ids in the latest production viewer. Is there any chance of a debug toggle to get the old behaviour to make hundreds of broken dae file work again? [Drongle McMahon]
- The mesh volunteers group run by charlar and oskar is broken, rarely do my messages ever go thru, and if they do there is a delay of 5 minutes till they post. Different times/days doesn't matter, while all other groups work just fine this one never works. [Echos Remblai]
- How is fixing the nvidia problem going? I still get a BSOD on login with graphics > low (Nvidia GT 440. driver 266.58)[Drongle McMahon]
- The UI of Viewer 3.2.1 changed. Do you have the plan of alteration of the process of Mesh Upload? May I update the tutorial blog and video of upload mesh? [Yuzuru Jewell]
Meeting Notes
Attendees List
- Charlar Linden (charlar.linden)
- Drongle McMahon (drongle.mcmahon)
- Eleanora Newell (eleanora.newell)
- Imaze Rhiano (imaze.rhiano) (User's Wiki Page)
- Mechan Skytower (mechan.skytower)
- Mikki Miles (mikki.miles)
- Nal (nalates.urriah)
- Nyx Linden (nyx.linden) (User's Wiki Page)
- Prep Linden (prep.linden)
- davep (runitai.linden)
- Koli Contepomi (sahkolihaa.contepomi)
- Vir Linden (vir.linden)
- Wolfpup (wolfpup.lowenhar)
- Yuzuru (yuzuru.jewell)
Transcript for Monday October 24, 2011
[12:01] | Nyx Linden | greetings all |
[12:01] | Koli Contepomi (sahkolihaa.contepomi) | Koli Contepomi waves to Charlar, too. |
[12:01] | Yuzuru (yuzuru.jewell) | Nyx, Two weeks passed. Do you have any news? |
[12:01] | Yuzuru (yuzuru.jewell) | Hello Charlar. |
[12:01] | Mikki Miles | a tree fell from the sky |
[12:01] | Mikki Miles | hopefully nobody drops a house on me |
[12:02] | Koli Contepomi (sahkolihaa.contepomi) | Koli Contepomi also waves to Vir. |
[12:02] | Mikki Miles | on the other hand, I am no witch |
[12:02] | Vir Linden | Hello all! |
[12:02] | Nyx Linden | Nyx Linden checks his feet for striped socks |
[12:02] | Yuzuru (yuzuru.jewell) | Hello, Vir. |
[12:02] | Drongle McMahon | Hello |
[12:02] | Wolfpup (wolfpup.lowenhar) | hey all Lindens |
[12:03] | Nyx Linden | how's everyone today? |
[12:03] | Koli Contepomi (sahkolihaa.contepomi) | Very tired, heh. 8PM for me. |
[12:03] | Eleanora Newell | how do i get a chat window up in this new viewer? the chat just fades away and i need to scroll in meetings like this? |
[12:03] | Koli Contepomi (sahkolihaa.contepomi) | Your self? |
[12:03] | Yuzuru (yuzuru.jewell) | Vewer 3.2.1 is fine. |
[12:03] | Koli Contepomi (sahkolihaa.contepomi) | Hey Runitai. |
[12:04] | Drongle McMahon | Where is 3.2.1? |
[12:04] | Koli Contepomi (sahkolihaa.contepomi) | Welcome back, Charlar. :o |
[12:05] | Wolfpup (wolfpup.lowenhar) | you should have a chat button in the bottom bar |
[12:05] | Yuzuru (yuzuru.jewell) | Eleanora, please click the Chat button bottom of the viewer. |
[12:06] | Wolfpup (wolfpup.lowenhar) | click it and you get the nearby input window then on the right side there is an up arrow |
[12:06] | Yuzuru (yuzuru.jewell) | http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html |
[12:06] | Charlar Linden | ok, ready? |
[12:06] | Eleanora Newell | it only shows me what i am typing, the chat is in single lines and fade away |
[12:06] | Eleanora Newell | oh, i just figured it out |
[12:06] | Eleanora Newell | the arrow |
[12:06] | Yuzuru (yuzuru.jewell) | Yes |
[12:06] | Charlar Linden | #1 Please provide exact details of altered requirements for LOD mesh materials numbers/names/Ids in the latest production viewer. Is there any chance of a debug toggle to get the old behaviour to make hundreds of broken dae file work again? [Drongle McMahon] |
[12:07] | Wolfpup (wolfpup.lowenhar) | dop you see the arrow on the right side of the input field? |
[12:07] | Eleanora Newell | yep, got it, thanks |
[12:07] | Wolfpup (wolfpup.lowenhar) | *:-.,_,.-:*'``'*You're Welcome!!!!*:-.,_,.-:*'``'* |
[12:07] | Vir Linden | drongle, there are some known issues addressed in the project viewer - have you tried with that? |
[12:07] | davep (runitai.linden) | http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/243698/index.html |
[12:07] | Drongle McMahon | That's about https://jira.secondlife.com/browse/SH-2595 |
[12:08] | Drongle McMahon | Not sure if I have the latest... |
[12:08] | Drongle McMahon | But we still need the requirements defined. |
[12:09] | Wolfpup (wolfpup.lowenhar) | im waiting for the latest build of the shining-fixes as i see there is hopefuly a fix for it to be able to run on my linux laptop |
[12:10] | Drongle McMahon | It appears the material attributes of corresponding <triangles> taghs have to match between LODs? |
[12:10] | Vir Linden | We should not be looking at materials for physics |
[12:10] | Vir Linden | We need to verify whether the behavior is as intended for the geometry LODs. |
[12:11] | Drongle McMahon | My guess is it is as intended, but that is very different from previous behaviour. |
[12:12] | Drongle McMahon | It would be good to know officially what was intended. |
[12:13] | davep (runitai.linden) | the set of material IDs between LoDs has to either match or have no intersection |
[12:13] | Drongle McMahon | I think the cchanges were to deal with cases of incorrect face/texture assignments when it only depended on the order of the <triangles> tags. |
[12:13] | davep (runitai.linden) | exactly |
[12:13] | davep (runitai.linden) | because the collada exporters are inconsistent with face ordering |
[12:14] | davep (runitai.linden) | er, <triangles> ordering, even |
[12:14] | Drongle McMahon | But Davep, I tried with mismatching ID and name and just the material attribute matched, and that worked! |
[12:14] | davep (runitai.linden) | kk, will pick this up this week and comment on the jira with exactly what the viewer needs |
[12:14] | Drongle McMahon | ...that is<triangles> materials attribute |
[12:15] | Drongle McMahon | Thanks. |
[12:15] | Charlar Linden | next |
[12:15] | Charlar Linden | #2 The mesh volunteers group run by charlar and oskar is broken, rarely do my messages ever go thru, and if they do there is a delay of 5 minutes till they post. Different times/days doesn't matter, while all other groups work just fine this one never works. [Echos Remblai] |
[12:15] | Drongle McMahon | I;d like it to be just the attribute .... easier to edit my old files. |
[12:15] | Charlar Linden | I'll look into this today, after the usergroup. |
[12:16] | Charlar Linden | Are others here seeing problems with the mesh volunteers group, worse than other large group lists? |
[12:16] | Nal (nalates.urriah) | Yes |
[12:16] | Eleanora Newell | yes |
[12:16] | Charlar Linden | ok - we'll see what can be done. It's possible that it's just too large... |
[12:17] | Nal (nalates.urriah) | This has been the worst group for me and I'm in Phoenix groups. |
[12:17] | Nal (nalates.urriah) | Big difference |
[12:17] | Charlar Linden | Alrighty, next. |
[12:18] | Charlar Linden | #3 The mesh volunteers group run by charlar and oskar is broken, rarely do my messages ever go thru, and if they do there is a delay of 5 minutes till they post. Different times/days doesn't matter, while all other groups work just fine this one never works. [Echos Remblai] |
[12:18] | Charlar Linden | crap |
[12:18] | Charlar Linden | sorry |
[12:18] | Drongle McMahon | Deja vu ! |
[12:18] | Charlar Linden | #3 How is fixing the nvidia problem going? I still get a BSOD on login with graphics > low (Nvidia GT 440. driver 266.58)[Drongle McMahon] |
[12:18] | davep (runitai.linden) | It's coming along quickly |
[12:18] | Drongle McMahon | 2023? |
[12:19] | davep (runitai.linden) | been hanging out in #opensl and getting lots of help repro'ing and tracking down regressions |
[12:19] | davep (runitai.linden) | here's a build if you want to try it |
[12:19] | davep (runitai.linden) | http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/davep_gl-development/latest.html |
[12:19] | Drongle McMahon | ok, I will. Thanks |
[12:19] | davep (runitai.linden) | that build + 280 or 285 drivers cleared up issues for lots of folks |
[12:20] | davep (runitai.linden) | only regression I'm aware of right now blocking merge down to viewer-development is a black screen on OSX from the FXAA shader |
[12:20] | Drongle McMahon | Oh. I says In progess.... |
[12:20] | davep (runitai.linden) | oh, click the "previous build" link |
[12:21] | Charlar Linden | ok, moving on... |
[12:21] | Charlar Linden | #4 The UI of Viewer 3.2.1 changed. Do you have the plan of alteration of the process of Mesh Upload? May I update the tutorial blog and video of upload mesh? [Yuzuru Jewell] |
[12:21] | davep (runitai.linden) | gotta head out, thanks folks! |
[12:22] | Nal (nalates.urriah) | Thx |
[12:22] | Drongle McMahon | got it |
[12:22] | Koli Contepomi (sahkolihaa.contepomi) | he poofed too quickly. >: |
[12:22] | Charlar Linden | We don't have any plans to change the Mesh Upload floater as part of what's in the next release |
[12:22] | Yuzuru (yuzuru.jewell) | OK I will update my tutorial blog and video. Thank you. |
[12:23] | Charlar Linden | cool, thanks |
[12:23] | Yuzuru (yuzuru.jewell) | Can I make them on 3.2.1 beta viewer? |
[12:24] | Charlar Linden | you can, although i can't guarantee that the UI changes around the mesh uploader won't change. The uploader itself is very unlikely to change at all. |
[12:25] | Charlar Linden | ok, that was the last item on the agenda. Let's aim for this to end at 30 minutes |
[12:25] | Yuzuru (yuzuru.jewell) | Thank you. |
[12:25] | Charlar Linden | ANything else, for the remaining 5 minutes? |
[12:26] | Wolfpup (wolfpup.lowenhar) | im still looking for some people to help me with some CMake scripting help |
[12:26] | Imaze Rhiano | are alpha values iin textures handled differently in meshed that are attached to avatar than rezzed to ground? |
[12:26] | Yuzuru (yuzuru.jewell) | Do you have any news about mesh or new project? |
[12:27] | Nyx Linden | Imaze - both attached and non-attached should be using alpha blending, but the content is handled in a separate pass, so there may be subtle differences. |
[12:28] | Charlar Linden | I don't have any announcements on new projects at the moment, Yuzuru. |
[12:28] | Imaze Rhiano | I did notice difference when one mesh for behind of alpha textured mesh |
[12:28] | Yuzuru (yuzuru.jewell) | Thank you.. |
[12:28] | Nyx Linden | yes, the sorting will work a little differently |
[12:28] | Imaze Rhiano | Imaze Rhiano nods |
[12:29] | Charlar Linden | 2 minute warning.... :-) |
[12:29] | Charlar Linden | last call... |
[12:29] | Imaze Rhiano | umm... sometimes when teleporting from sim to another - it seems like that meshes are using wrong lower LOD - or at least vertices are not positioned correctly and there are .... |
[12:29] | Imaze Rhiano | oh well |
[12:30] | Nyx Linden | can you easily reproduce the issue Imaze? |
[12:30] | Charlar Linden | ok, go ahead Imaze |
[12:30] | Imaze Rhiano | I thik I need to test more is that some viwer specific issue - |
[12:30] | Imaze Rhiano | very likely is |
[12:31] | Imaze Rhiano | anyone seeing that metal rings in my corset are transparent? |
[12:31] | Imaze Rhiano | they shoudln't be - but sometimes that that happens with all viewers what I have tested |
[12:32] | Imaze Rhiano | reattaching item then helps |
[12:32] | Koli Contepomi (sahkolihaa.contepomi) | I can't see half of your body. |
[12:32] | Nyx Linden | definitely if you can get video or screenshots that would help, though a repro would be most helpful |
[12:32] | Nal (nalates.urriah) | Rings are transparent... I'm in 3.1.0 (243176) |
[12:33] | Charlar Linden | Imaze, if you right click on them do they appear? |
[12:33] | Imaze Rhiano | okay - I reattached - are they still transparent? |
[12:33] | Nal (nalates.urriah) | Now they are opaque |
[12:34] | Yuzuru (yuzuru.jewell) | I can see your body on 3.2.1. |
[12:34] | Yuzuru (yuzuru.jewell) | Not transparent. |
[12:34] | Imaze Rhiano | ya... but they looked transparent for some before I reattached |
[12:35] | Imaze Rhiano | anyway - I can't reproduce this yet reliable |
[12:35] | Mechan Skytower | the higher ones are opaque and the lower ones are transparent |
[12:36] | Eleanora Newell | i am on 3.2.0 and i see transparencies on you, imaze |
[12:37] | Eleanora Newell | the breast and hip areas |
[12:37] | Imaze Rhiano | can you see if I reattach them... |
[12:37] | Charlar Linden | ok, well, i think we're done - I'll see about adding a jira for that - please do add one if you can get a repro |
[12:37] | Charlar Linden | This tree needs to be fed. |
[12:37] | Eleanora Newell | yes, i see them on reattach |
[12:38] | Koli Contepomi (sahkolihaa.contepomi) | Heh, see you Charlar, Nyx, Prep, Vir. |
[12:38] | Prep Linden | later guy's! |
[12:38] | Vir Linden | Bye all! |
[12:38] | Eleanora Newell | thanks, lindens :) |
[12:38] | Nyx Linden | thanks for coming out all! See you next week! |
[12:38] | Charlar Linden | bye all! Thanks again for coming |
[12:38] | Imaze Rhiano | byyye |
[12:38] | Drongle McMahon | Bye Lindens |
[12:38] | Mikki Miles | bye |