Open Prim Animator/Touch Ping Pong
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<lsl> integer count; integer running=FALSE; float interval = 1.0; integer at=1; integer mod=1; default{
state_entry() {
llMessageLinked(LINK_ROOT, -1, "XDrecordedSnapshots", NULL_KEY);
}
link_message(integer s, integer n, string m, key i){
if(m == "XDrecordedSnapshots" && n >= 0){
count = n;
}
}
touch_start(integer t){
if(!running){
running = TRUE;
llSetTimerEvent(interval);
}
}
timer(){
if(count <= 0){
llSetTimerEvent(0);
}else{
at += mod;
if(at >= count){
mod = -1;
llSetTimerEvent(0);
running = FALSE;
}else if(at <= 1){
mod = 1;
llSetTimerEvent(0);
running = FALSE;
}
llMessageLinked(LINK_ROOT, at, "XDshow", NULL_KEY);
}
}
} </lsl>