User:Pedro Oval/Uniform random rotation
< User:Pedro Oval
Jump to navigation
Jump to search
Revision as of 02:33, 20 December 2011 by Pedro Oval (talk | contribs) (Remove unnecessary local variables)
Based on a "graphics gem" by Ken Shoemake [1]
<lsl> rotation UniformRandRot() {
// Method from Graphic Gems 3, "Uniform Random Rotations" // by Ken Shoemake, p.130 float x0 = llFrand(1.0); float a1 = llFrand(TWO_PI); float a2 = llFrand(TWO_PI); float r1 = llSqrt(1.0 - x0); float r2 = llSqrt(x0); return <r1*llSin(a1), r1*llCos(a1), r2*llSin(a2), r2*llCos(a2)>;
} </lsl>