Talk:Wizardry and Steamworks/Randomness, Entropy and Statistics

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Revision as of 13:02, 13 January 2012 by Strife Onizuka (talk | contribs) ("There is no obvious reason for a region to have a cyclic FPS")
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"There is no obvious reason for a region to have a cyclic FPS"

I can think of one: a periodic services used to backup the simulator state. It should cause a dip. I worry about the quality and quantity of bits available from llGetRegionFPS, choosing the wrong max could skew results dramatically. -- Strife (talk|contribs) 12:02, 13 January 2012 (PST)