Viewerhelp:Pathfinding View/Test
Revision as of 14:50, 2 March 2012 by Rand Linden (talk | contribs)
Visualization
Show Navmesh checkbox | Toggles the display of the navmesh within the Viewer. |
Show Walkability Map drop-down | This does nothing currently.
FUTURE: If the navmesh is displayed, this drop-down will allow the user to select to view the navmesh as a heatmap. This mode will allow the user to view the walkability values baked into the navmesh. This view will be in the style of a heatmap illustrating the values across the navmesh. |
Show Walkables checkbox | Toggles the display of Walkables used when the navmesh was generated. This functionality can be used to visualize how objects of type Walkable affected the navmesh generation. |
Show Material Volumes checkbox | Toggles the display of Material Volumes used when the navmesh was generated. This functionality can be used to visualize how objects of type Material Volume affected the navmesh generation. |
Show Static Obstacles checkbox | Toggles the display of Static Obstacles used when the navmesh was generated. This functionality can be used to visualize how objects of type Static Obstacle affected the navmesh generation. |
Show Exclusion Volumes checkbox | Toggles the display of Exclusion Volumes used when the navmesh was generated. This functionality can be used to visualize how objects of type Exclusion Volume affected the navmesh generation. |
Show World checkbox | Toggles the display of the world with the navmesh. |
Status text | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server.
FUTURE: This status will eventually also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean. |
Edit Tab
Unfreeze button | Allows the user to switch from the default FROZEN state to the UNFROZEN state. In the UNFROZEN, the user is allowed to move permanent objects and to alter the terrain. |
Linksets button | After switching to UNFROZEN mode, the user is allowed to access the Linksets button which opens the Pathfinding Linksets floater. |
Freeze button | After making the desired changes to permanent objects and/or terrain, the user will use the Freeze button to switch back to FROZEN mode.
FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.
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Test Tab
Character Width slider | This slider allows the user to specify the width of the test character, ranging from 0.1 meter to 2 meters. |
Character Type radio button | This controls allows the user to specify the character type of the test character. |
Ctrl-click left mouse button | By holding down the <CTRL> key and clicking the left mouse button in the viewer window, the user specifies the starting point of the test character path. |
Shift-click left mouse button | By holding down the <SHIFT> key and clicking the left mouse button in the viewer window, the user specifies the endpoint of the test character path. |
Clear Path button | After a path is generated and displayed, it will remain displayed within the Viewer until the user clicks the Clear Path button. |