Template:LSL Constants/llCreateCharacter
Revision as of 16:37, 2 March 2012 by Maestro Linden (talk | contribs)
Option | Value | Default | Description |
---|---|---|---|
CHARACTER_DESIRED_SPEED | 1 | Speed of pursuit in meters per second. | |
CHARACTER_RADIUS | 2 | Set collision capsule radius. | |
CHARACTER_LENGTH | 3 | Set collision capsule length - cannot be less than twice the radius plus 0.1m. | |
CHARACTER_ORIENTATION | 4 | Valid options are: VERTICAL, HORIZONTAL. | |
TRAVERSAL_TYPE | 7 | TRAVERSAL_TYPE_NONE | Valid options are: TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, and TRAVERSAL_TYPE_NONE. To use FAST or SLOW, you must specify a CHARACTER_TYPE |
CHARACTER_TYPE | CHARACTER_TYPE_NONE | Specifies which walkability coefficient will be used by this character. Options are CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, and CHARACTER_TYPE_NONE | |
CHARACTER_AVOIDANCE_MODE | AVOID_CHARACTERS | AVOID_DYNAMIC_OBSTACLES | Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). | |
CHARACTER_MAX_ACCEL | The character's maximum acceleration rate. | ||
CHARACTER_MAX_DECEL | The character's maximum deceleration rate. | ||
CHARACTER_MAX_ANGULAR_SPEED | The character's maximum angular speed about the Z axis | ||
CHARACTER_MAX_ANGULAR_ACCEL | The character's maximum angular acceleration about the Z axis. | ||
CHARACTER_TURN_SPEED_MULTIPLIER | When a character has to make certain kinds of turns, this value is multiplied by the character's desired speed and the character is slowed down to the new value before being allowed to turn. Note that this is not affected by the material the character is traversing...at least, not yet. |