Viewerhelp:Pathfinding View/Test

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Revision as of 13:38, 5 March 2012 by Rand Linden (talk | contribs)
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Show

Navmesh   Toggles the display of the navmesh within the Viewer.
Show Walkability Map   Not currently implemented.

FUTURE: If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap. This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the values across the navmesh.

Walkables   Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type Walkable affected the navmesh generation.
Material Volumes   Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type material volume affected the navmesh generation.
Static Obstacles   Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type static obstacle affected the navmesh generation.
Exclusion Volumes   Toggles display of exclusion volumes used when the navmesh was generated. Use this option to visualize how objects of type exclusion volume affected the navmesh generation.
World   Select to display the navmesh in the world view.
Status   Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server.

FUTURE: Status text will also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean.

Characters....   Click to display the Pathfinding characters window.

Edit tab

Unfreeze   Click to switch from the default FROZEN state to UNFROZEN state. In the UNFROZEN state, you can move permanent objects and to edit the terrain.
Linksets   After switching to UNFROZEN mode, click to open the Pathfinding Pathfinding linksets window.
Freeze button   After making the desired changes to permanent objects and/or terrain, the user will use the Freeze button to switch back to FROZEN mode.

FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.


Test tab

To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window.

To specify the ending point of the test character path, hold down the <SHIFT> key and click the left mouse button in the Viewer window.

Character Width   Use the slider to specify the width of the test character, ranging from 0.1 meter to 2 meters.
Character Type   Specify the character type of the test character.
Clear Path   Click to clear a path generated and displayed in the Viewer.