Show
Navmesh
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Toggles the display of the navmesh within the Viewer.
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Show Walkability Map
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Not currently implemented.
FUTURE: If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap. This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the values across the navmesh.
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Walkables
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Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type Walkable affected the navmesh generation.
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Material Volumes
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Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type material volume affected the navmesh generation.
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Static Obstacles
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Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type static obstacle affected the navmesh generation.
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Exclusion Volumes
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Toggles display of exclusion volumes used when the navmesh was generated. Use this option to visualize how objects of type exclusion volume affected the navmesh generation.
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World
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Select to display the navmesh in the world view.
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Status
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Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server.
FUTURE: Status text will also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean.
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Edit tab
Unfreeze
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Click to switch from the default FROZEN state to UNFROZEN state. In the UNFROZEN state, you can move permanent objects and to edit the terrain.
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Linksets
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After switching to UNFROZEN mode, click to open the Pathfinding Pathfinding linksets window.
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Freeze button
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After making the desired changes to permanent objects and/or terrain, the user will use the Freeze button to switch back to FROZEN mode.
FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.
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Test tab
To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window.
To specify the ending point of the test character path, hold down the <SHIFT> key and click the left mouse button in the Viewer window.
Character Width
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Use the slider to specify the width of the test character, ranging from 0.1 meter to 2 meters.
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Character Type
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Specify the character type of the test character.
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Clear Path
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Click to clear a path generated and displayed in the Viewer.
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