| Option
|
Value
|
Description
|
Usage
|
Default Value
|
| PURSUIT_OFFSET
|
1
|
Go to a position offset from the target.
|
<lsl>[PURSUIT_OFFSET, vector offset]</lsl>
|
ZERO_VECTOR
|
| REQUIRE_LINE_OF_SIGHT
|
2
|
Define whether the character needs a line-of-sight to give chase.
|
<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl>
|
FALSE
|
| PURSUIT_FUZZ_FACTOR
|
3
|
Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET.
|
<lsl>[PURSUIT_FUZZ_FACTOR, float factor]</lsl>
|
0.0
|
| PURSUIT_INTERCEPT
|
4
|
Define whether the character attempts to predict the target's future location.
|
<lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl>
|
FALSE
|
| PURSUIT_GOAL_TOLERANCE
|
5
|
Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m.
|
<lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl>
|
Default is proportional to character size
|