Header
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Description
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Example data
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User-Agent
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The user-agent header sended by LSL Scripts. Contains Server version.
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Second Life LSL/12.09.07.264510 (http://secondlife.com)
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X-SecondLife-Shard
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The environment the object is in. "Production" is the main grid and "Testing" is the preview grid
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Production
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X-SecondLife-Object-Name
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The name of the object containing the script
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Object
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X-SecondLife-Object-Key
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The key of the object containing the script
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01234567-89ab-cdef-0123-456789abcdef
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X-SecondLife-Region
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The name of the region the object is in, along with the global coordinates of the region's south-west corner
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Jin Ho (264448, 233984)
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X-SecondLife-Local-Position
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The position of the object within the region
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(173.009827, 75.551231, 60.950001)
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X-SecondLife-Local-Rotation
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The rotation of the object containing the script
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0.000000, 0.000000, 0.000000, 1.000000
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X-SecondLife-Local-Velocity
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The velocity of the object
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0.000000, 0.000000, 0.000000
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X-SecondLife-Owner-Name
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Legacy name of the owner of the object
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Zeb Wyler
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X-SecondLife-Owner-Key
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UUID of the owner of the object
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01234567-89ab-cdef-0123-456789abcdef
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CGI environments may place the headers into variables by capitalizing the entire name, replacing dashes with underscores, and prefixing the name with "HTTP_", e.g. "X-SecondLife-Object-Name" becomes "HTTP_X_SECONDLIFE_OBJECT_NAME".
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