Mesh/Archive/2012-09-17
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Revision as of 15:04, 26 September 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== #What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT) #What is …")
Agenda
- What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT)
- What is the status of the mesh deformer for rigged mesh? CrystalShard Foo 10:17, 17 September 2012 (PDT)
- Are there any intentions to fix the incorrect height display in the appearance editor and oversized starter avatars? CrystalShard Foo 10:19, 17 September 2012 (PDT)
- Answer to Nyx, above - Metaphysical headaches...
https://jira.secondlife.com/browse/VWR-28416 Mesh: Default convex hull is smaller than it should be.
https://jira.secondlife.com/browse/VWR-28612 Incorrect texture-face associations when low LOD meshes have subsets of high LOD materials.
https://jira.secondlife.com/browse/SVC-7883 Discrepancy between actual convex hull physics weights and documented calculation. Actually, a more pertinent perspective on that is here: http://community.secondlife.com/t5/Mesh/Single-convex-hull-physics-weights-long-and-technical/m-p/1668273#U1668273 (No point in putting it in as a bug report.)Drongle McMahon
- Comment VWR-28416, the workaround to make smaller physics shapes isn't really viable because the collision shape displacement between Mesh objects, Convex Hull objects and Prims don't seem to be consistent. A vehicle designed to stand correctly on a Mesh road won't stand correctly on a prim road, as a result. Davido Chrome
- Is it Bug or feature that the preview of mesh upload don't show he physics hulls in individual colors anymore, also can you make the window resizable again, its like looking through a keyhole. Cale Flanagan 20:12 MESZ today