Drink script
A what?
A drink script, used in many parts of Second Life. Whether it's for food or drink, or roleplay potions and what-not, a drink script is always included. If it's not, it's rubbish.
Okay, okay, let's get this script, then
<lsl> //Emmas Seetan
string animationToBePlayed = "drinking animation"; integer flag;
default {
on_rez(integer start_param) { llResetScript(); }
attach(key id) { // when being detached if(id == NULL_KEY) { integer currentPerms = llGetPermissions();
if (currentPerms & PERMISSION_TRIGGER_ANIMATION) llStopAnimation(animationToBePlayed); } }
changed(integer change) { if (change & (CHANGED_OWNER | CHANGED_INVENTORY)) { // stop animation for old owner integer currentPerms = llGetPermissions();
if (currentPerms & PERMISSION_TRIGGER_ANIMATION) llStopAnimation(animationToBePlayed);
// reset script to get new owner llResetScript(); } }
state_entry() { key owner = llGetOwner(); llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION); }
run_time_permissions(integer perm) { if(perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation(animationToBePlayed);
llSetTimerEvent(15.0); } }
timer() { if(flag & 1) llStartAnimation(animationToBePlayed);
flag = (flag + 1) % 4; }
} </lsl>