Beta Server Office Hours/Minutes/2013-05-16
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Revision as of 17:47, 16 May 2013 by Maestro Linden (talk | contribs) (Created page with "<pre> [2013/05/16 15:00] Rex Cronon: hello everybody [2013/05/16 15:00] Yuzuru (yuzuru.jewell): Hello, Maestro. [2013/05/16 15:00] Destiny Wescott: Does the beta grid have sup…")
[2013/05/16 15:00] Rex Cronon: hello everybody [2013/05/16 15:00] Yuzuru (yuzuru.jewell): Hello, Maestro. [2013/05/16 15:00] Destiny Wescott: Does the beta grid have support groups or sim? [2013/05/16 15:01] Baker Linden: oh no! Not my wings! [2013/05/16 15:01] arton Rotaru: lol Baker [2013/05/16 15:02] Duckie Dickins: Think he was offering drum sticks instead [2013/05/16 15:02] Inara Breen: Whirly is clearly trying to woo Baker into working on group bans.... [2013/05/16 15:02] Whirly Fizzle: Damn, Im busted [2013/05/16 15:02] Maestro Linden: Hi Destiny, yes. The RC sandbox regions on Agni require you to be in the 'Server Beta User group': https://wiki.secondlife.com/wiki/Beta/BlueSteel has SLURLs [2013/05/16 15:02] Duckie Dickins: Order some Pizza....Have it delivered to the Lab. I'm sure if it's addressed to Baker Linden it might get to him. :) [2013/05/16 15:03] Maestro Linden: and there are also sandbox regions for LeTigre and Magnum [2013/05/16 15:03] Destiny Wescott: thanks Maestro [2013/05/16 15:03] Baker Linden: I've made some good progress in understanding our agent system this week! I may have one bug fixed (stripping leading whitespace from usernames)! [2013/05/16 15:03] Lucia Nightfire: Maestro you need more available prims on this parcel, force owner one of the others in the region to you, heh [2013/05/16 15:03] Maestro Linden: yeah I guess ~500 total is a little tight [2013/05/16 15:03] Motor Loon: ...espicially with only 9 free °͜° [2013/05/16 15:04] Lucia Nightfire: with the gym equipment and seats its about full [2013/05/16 15:04] Maestro Linden: I wonder if there's any garbage up in the sky.. [2013/05/16 15:04] arton Rotaru: 8 :p [2013/05/16 15:04] Duckie Dickins: when isn't there? [2013/05/16 15:04] Maestro Linden: :) [2013/05/16 15:04] Maestro Linden: Anyway, let's get started [2013/05/16 15:04] Maestro Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda [2013/05/16 15:04] Motor Loon: 323 prims at ground level [2013/05/16 15:05] Maestro Linden: I guess I can address ANSI's question first [2013/05/16 15:05] Maestro Linden: "SEC-1264 (ANSI Soderstrom can't make it to the meeting, but she is worried that she can crash a mainland continent within an second with her ducks - see SEC-1264) (MartinRJ Fayray)" [2013/05/16 15:05] Maestro Linden: yep, it's a known crash mode, but there is a potential fix for it in the pipeline [2013/05/16 15:05] Motor Loon: continent °͜° pretty powerful ducks [2013/05/16 15:05] Rex Cronon: we have ducks on the menu;) [2013/05/16 15:06] Duckie Dickins: Hey! I resent that! [2013/05/16 15:06] Motor Loon: lols [2013/05/16 15:06] Lucia Nightfire: its nto the ducks though, its WnderWithin or rather simply them goign into another region [2013/05/16 15:06] Tiberious Neruda: an entire CONTINENT? [2013/05/16 15:06] arton Rotaru: thats cool actually [2013/05/16 15:06] Maestro Linden: maybe a tiny one [2013/05/16 15:07] Rex Cronon: those ducks have problem. they don't work on water:) [2013/05/16 15:07] Lucia Nightfire: thats pathfinding in general, heh [2013/05/16 15:07] Nal (nalates.urriah): Water phobic ducks? [2013/05/16 15:07] Maestro Linden: anyway, I don't feel like describing how to make the crash happens :) [2013/05/16 15:07] arton Rotaru: :p [2013/05/16 15:08] Rex Cronon: so, if your sim borders r under water u r ok from duck problmes:) [2013/05/16 15:08] Tiberious Neruda: don't exactly blame you... [2013/05/16 15:08] Motor Loon: well, if I can't get my griefing weapons upgraded, I'll just go make some coffee instead... [2013/05/16 15:08] Tiberious Neruda: last thing y'all need is for THAT to get out... [2013/05/16 15:08] Maestro Linden: Next, let's get to updates [2013/05/16 15:09] Maestro Linden: The main channel got the experience tools project, which is still under wraps [2013/05/16 15:09] Maestro Linden: nothing visible should have changed [2013/05/16 15:09] Kallista Arliss (kallista.destiny): sekrit [2013/05/16 15:09] Maestro Linden: Yeah, until that team announces it [2013/05/16 15:10] Maestro Linden: But we do have announcements for the changes in RC [2013/05/16 15:10] Maestro Linden: there's a new server maintenance project, with some bugfixes and features [2013/05/16 15:10] Maestro Linden: it went to all 3 channels yesterday [2013/05/16 15:10] Tiberious Neruda: what bugfixes? [2013/05/16 15:10] Maestro Linden: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/13#13.05.14.275813 [2013/05/16 15:11] Lucia Nightfire: I know SEC-1204 isn't fixed on that version yet, lol [2013/05/16 15:11] Maestro Linden: There's a fix for behavior around sitting on the ground with the recent animation override functions [2013/05/16 15:11] Maestro Linden: and a fix for SVC-8227 [2013/05/16 15:11] Maestro Linden: which is 'ApplyImpulse now works only in the root prim' [2013/05/16 15:12] Maestro Linden: and some crash mode fixes [2013/05/16 15:12] Rex Cronon: why only root prim? [2013/05/16 15:12] Maestro Linden: that was the bug, Rex [2013/05/16 15:13] Maestro Linden: that it failed when called in child prims [2013/05/16 15:13] Maestro Linden: but now it should work [2013/05/16 15:13] Rex Cronon: oh. i t failed [2013/05/16 15:13] Nal (nalates.urriah): I am already hearing there are some problems with the JSON features. Will the quotes things hold it back? [2013/05/16 15:13] Yuzuru (yuzuru.jewell): Is SVC-8227 fixed? [2013/05/16 15:13] Maestro Linden: It should be fixed in RC, Yuzuru [2013/05/16 15:13] Lucia Nightfire: json is a substringindex nightmare imo, heh [2013/05/16 15:13] Yuzuru (yuzuru.jewell): All RC, Thank you. I will try it again. [2013/05/16 15:13] Maestro Linden: if you see it broken still, please let us know [2013/05/16 15:14] Maestro Linden: yes, all 3 RC channels are on the same version [2013/05/16 15:14] tehKellz (kelly.linden): yeah the json bugs will probably hold it back [2013/05/16 15:14] [aR] Crawler Wheel (Silver Rim) v0.9.3: Hello, Avatar! [2013/05/16 15:14] Maestro Linden: Nal: yes, there are some issues with this week's Json functions.. [2013/05/16 15:14] Maestro Linden: the keys in key-value pairs are not quoted, but should be [2013/05/16 15:15] Nal (nalates.urriah): That will make some happy to know its getting attention. [2013/05/16 15:15] Maestro Linden: and right now you'll run into problems when you add stirngs which contain escaped quotes [2013/05/16 15:15] Yuzuru (yuzuru.jewell): I head the control permission was lost when avatar crossing SIM.. [2013/05/16 15:15] Maestro Linden: Yes, that's a second new bug, yuzuru [2013/05/16 15:15] Lucia Nightfire: its two issues with controls perms [2013/05/16 15:16] Lucia Nightfire: which are listed in BUG-2601 [2013/05/16 15:16] Motor Loon: ouch thats a bad one [2013/05/16 15:16] Maestro Linden: Yes, thanks for filing that Lucia [2013/05/16 15:16] Maestro Linden: Lucia outlined the bug in this forum post: http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2013-05-13-Updated-at-2013-05-14-14/m-p/2009617/highlight/true#M10568 [2013/05/16 15:16] Lucia Nightfire: I discovered the first one when my dasher stopped working after a region change, then the other when I dashed into a region and "kept on going", heh [2013/05/16 15:17] Yuzuru (yuzuru.jewell): Thank you! [2013/05/16 15:17] Tiberious Neruda: oh lovely... [2013/05/16 15:17] Maestro Linden: So between Lucia's bug and the Json changes we need, we already know that the project needs another week in RC [2013/05/16 15:19] Object: Hello, Avatar! [2013/05/16 15:19] Rex Cronon: so, if script resets upon sim/regions change u should get controls back just fine [2013/05/16 15:19] Maestro Linden: It seemed that returning to a main channel region also restored functionality, when I tried out the bug earlier today [2013/05/16 15:20] Lucia Nightfire: yes [2013/05/16 15:20] Lucia Nightfire: I also mentioned that too in that jira [2013/05/16 15:20] Maestro Linden: which is good (the broken behavior isn't permanent) [2013/05/16 15:20] Lucia Nightfire: you can go back to a mc region and it'll work again [2013/05/16 15:21] Maestro Linden: So, that's about all I had for updates [2013/05/16 15:21] Maestro Linden: There's a future server-maintenance project in testing on Aditi, which has the pathfinding changes VoidPointer discussed last week [2013/05/16 15:21] Maestro Linden: Caleb is testing that stuff now [2013/05/16 15:22] VoidPointer Linden: /me crosses his fin....bats [2013/05/16 15:24] Maestro Linden: Does anybody else have a topic? [2013/05/16 15:24] Glyph Graves: Yes I do ... I was wondering if [2013/05/16 15:25] Maestro Linden: I saw the new Star Trek last night; turns out that Starfleet HQ is pretty close to the main LL office. Coincidence? [2013/05/16 15:25] Glyph Graves: whats happening with the wind .. the difference between blusteel and SL server which is lloking to be implimented [2013/05/16 15:25] VoidPointer Linden: sigh, our secret is out.. [2013/05/16 15:26] Rex Cronon: which one of u is spock:) [2013/05/16 15:26] Maestro Linden: Hm, there's a wind difference between BlueSteel and the main channel this week? [2013/05/16 15:26] Glyph Graves: yes [2013/05/16 15:26] Tiberious Neruda: really, hmm? [2013/05/16 15:26] Jonathan Yap: What is the difference? [2013/05/16 15:26] Glyph Graves: on bluesteel the wind vector changes uniformly and simutaniously [2013/05/16 15:26] Tiberious Neruda: they give an address? [2013/05/16 15:26] Maestro Linden: The wind shouldn't have changed [2013/05/16 15:27] Glyph Graves: there is no pattern on blue stell [2013/05/16 15:27] Glyph Graves: bluesteel [2013/05/16 15:27] Maestro Linden: I think we're mostly Scotties around here, Rex :) [2013/05/16 15:27] Tiberious Neruda: don't doubt THA either... [2013/05/16 15:27] Whirly Fizzle: I thought the last wind changes were in Feb? [2013/05/16 15:27] VoidPointer Linden: /me raises one eyebrow [2013/05/16 15:28] Glyph Graves: on SL server it seems to retain the old behavour abiet painfuly slow [2013/05/16 15:28] Maestro Linden: Have you measured it over a period of time? The wind is somewhat cyclical, but the cycle period is very long.. [2013/05/16 15:28] Glyph Graves: yes ... I have a visual display [2013/05/16 15:28] Glyph Graves: spent a few hours [2013/05/16 15:28] Maestro Linden: Whirly: right, wind was intentionally change a few months ago [2013/05/16 15:29] Glyph Graves: its not a cyclyic thing the differnce has benn there over the last few weeks Ive been looking at it [2013/05/16 15:29] Whirly Fizzle: 13.02.08.270166 "Less frequent wind variation " [2013/05/16 15:29] Glyph Graves: the dramatic drop in windspee broke a piece of mine [2013/05/16 15:30] Maestro Linden: Huh, so you're saying the difference is based on channel name instead of version number? [2013/05/16 15:30] Glyph Graves: yes I know there is no variation on blue steel across the sim.. it flips uniformly across the whole sim [2013/05/16 15:30] And all I got was this lousy DN (tankmaster.finesmith): whats up with simon today? he keeps joining and leaving the region :P [2013/05/16 15:30] Glyph Graves: yes its a channel difference [2013/05/16 15:31] VoidPointer Linden: perhaps a script is generating a fake wind in the place you're testing? [2013/05/16 15:31] Maestro Linden: Are you sure that there's no external factor such as local position in the sim that you meansure wind velocity in? [2013/05/16 15:31] VoidPointer Linden: (not sure that's possible...but it's an idea) [2013/05/16 15:31] Glyph Graves: ? it usese llwind [2013/05/16 15:32] Glyph Graves: it samples the sim at 100 different locations [2013/05/16 15:32] Maestro Linden: Well, it's worth a Jira if you have the scripts handy to demonstrate the difference [2013/05/16 15:33] Glyph Graves: yes I can work up something [2013/05/16 15:33] Maestro Linden: I would probably run it for a few hours in the main channel sandbox, and see if it's any different in the bluesteel RC sandbox. I would probably have both of them sample the wind at <128,128,30> or something.. [2013/05/16 15:34] Glyph Graves: also the slownest of the wind overall has borked some of my content .. was the saving in bandwidth really worth it? [2013/05/16 15:34] arton Rotaru: cpu cycles [2013/05/16 15:34] Glyph Graves: Ill do an overal euclidian distance [2013/05/16 15:35] Glyph Graves: ok was it significant ? [2013/05/16 15:35] arton Rotaru: guess not ^^ [2013/05/16 15:35] Glyph Graves: its broke this http://nwn.blogs.com/nwn/2011/05/glyph-graves-mesmerizing-and-venerable-wind-sculpture.html [2013/05/16 15:35] Glyph Graves: which Im not very happy about [2013/05/16 15:36] Marcel Rydell: Is the fmod.log file is a known bug ? it appears in the directory of the exported dae mesh... [2013/05/16 15:36] Whirly Fizzle: This brok in feb when the wind changed? [2013/05/16 15:36] Whirly Fizzle: *boke [2013/05/16 15:36] Jonathan Yap: Fmod is the sound library [2013/05/16 15:36] Glyph Graves: yes [2013/05/16 15:36] Whirly Fizzle: OMG broke grrrr [2013/05/16 15:37] Glyph Graves: they just end up hanginf most of the time playing teh sam note [2013/05/16 15:37] Glyph Graves: same colour [2013/05/16 15:37] arton Rotaru: make your own wind [2013/05/16 15:37] Maestro Linden: Hm, I can't immediately find a jira about a stray fmod log file. The viewer team may know about it, though.. [2013/05/16 15:37] Whirly Fizzle: I guess this is the same complaint as https://jira.secondlife.com/browse/BUG-1775 then? (Feature Request: return SL wind behavior to previous, more chaotic style ) [2013/05/16 15:37] Glyph Graves: the wind was oneof the few environmental charactteristics of sl you could do something with [2013/05/16 15:38] arton Rotaru: true, I use it as well for some water toys [2013/05/16 15:38] Glyph Graves: ah thanks I looked but couldnt find anything [2013/05/16 15:38] arton Rotaru: drifting inflatable mattress [2013/05/16 15:38] arton Rotaru: good thing about the wind is, all mattresses drift in the same direction [2013/05/16 15:39] Glyph Graves: Ill work up some code to show the difference between the two channels for a jira .. [2013/05/16 15:39] Glyph Graves: but Im not the only one whos works been broken by teh change [2013/05/16 15:39] Maestro Linden: Okay, sounds good [2013/05/16 15:40] Motor Loon: I'm sure lots of content is in the works or already out that relies on the new wind too though... [2013/05/16 15:41] Glyph Graves: was it announced before it was changed? [2013/05/16 15:41] arton Rotaru: yep [2013/05/16 15:41] Kennylex Luckless: I has to ask, has you talked about the crash bug Ansi found? [2013/05/16 15:41] Lucia Nightfire: yes, kenny [2013/05/16 15:41] Lucia Nightfire: its a known bug beign looking at [2013/05/16 15:41] Glyph Graves: sigh.. can I ask where ? [2013/05/16 15:41] Jenna Felton: talking about jiira, i filled a report, the https://jira.secondlife.com/browse/BUG-2593 and i am sure i not changed anything after that, and the Activity tab says that i have updated the description. Why isit so? [2013/05/16 15:41] arton Rotaru: andrew talked about it in some user groups [2013/05/16 15:41] Kennylex Luckless: Okay, it was a bit scary. [2013/05/16 15:42] Jenna Felton: (ok after Glyph) [2013/05/16 15:42] Glyph Graves: hmmm not likly to get broad coverage then [2013/05/16 15:42] arton Rotaru: it might be mentioned as well in the server release notes, not sure [2013/05/16 15:42] Glyph Graves: after the fact [2013/05/16 15:42] Maestro Linden: Yes, and it was in RC for a few weeks before it went out everywhere: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/13#13.01.17.269162 [2013/05/16 15:42] arton Rotaru: yeah [2013/05/16 15:43] Glyph Graves: guess ll have to start reading them religiously then [2013/05/16 15:43] arton Rotaru: indeed [2013/05/16 15:43] Lucia Nightfire: so where are we on current projects, like ssa and materials etc [2013/05/16 15:44] Lucia Nightfire: and them particles, lol [2013/05/16 15:44] arton Rotaru: yeah ribbons [2013/05/16 15:44] Maestro Linden: server-side baking you mean? [2013/05/16 15:44] And all I got was this lousy DN (tankmaster.finesmith): its no longer called that [2013/05/16 15:45] Lucia Nightfire: for one, ya [2013/05/16 15:45] Motor Loon: wonder if those new particles will be useful to make "ropes" an stuff like that [2013/05/16 15:45] And all I got was this lousy DN (tankmaster.finesmith): its Server Side Apperence now :P [2013/05/16 15:45] Maestro Linden: I lost track of where the new ribbon particle effects are in the viewer development pipeline, [2013/05/16 15:45] Lucia Nightfire: probably Motor [2013/05/16 15:45] And all I got was this lousy DN (tankmaster.finesmith): cus it deals with more than just baking [2013/05/16 15:45] Maestro Linden: they've been around in a development branch, but I'm not sure if they're in the beta viewer yet [2013/05/16 15:45] Lucia Nightfire: I was thinking nyan cat trails, lolcat trails, light cycle walls, and Akira taillights personally, heh [2013/05/16 15:46] Tiberious Neruda: /me sighs [2013/05/16 15:46] Tiberious Neruda: well, I know Materials has problems on rigged meshes... [2013/05/16 15:46] Maestro Linden: the materials viewer is coming along; there are project viewer updates once or twice a week [2013/05/16 15:46] Rex Cronon: now everybody will wear a nyan cat tail:) [2013/05/16 15:46] Jenna Felton: imagine a walkman worn in the one hand and ear phones worn on ears and the wire is .. bouncing [2013/05/16 15:46] arton Rotaru: or three times a day ^^ [2013/05/16 15:46] VoidPointer Linden: /me wants ribbon particles trailing each bat [2013/05/16 15:47] Tiberious Neruda: set something to alpha masking and wear it (if it's rigged), and that material looks completly opaque [2013/05/16 15:47] Whirly Fizzle: (For jenna, the JIRA just lists it as "updated the description of" but that was actually from when you filed it) [2013/05/16 15:47] Lucia Nightfire: *longcat, sorry, heh [2013/05/16 15:47] Margithe: i think the first implementation will be collar leashes ;) [2013/05/16 15:47] Duckie Dickins: you mean an ipod right? :D [2013/05/16 15:47] Kennylex Luckless: I think a auto ban function for Nya Cat would be better. [2013/05/16 15:47] Jenna Felton: ah, thank you Whirly [2013/05/16 15:47] Tiberious Neruda: Spin Dash trails? [2013/05/16 15:47] Jenna Felton: anything that has ear phones on it Duckie :) [2013/05/16 15:48] And all I got was this lousy DN (tankmaster.finesmith): there is no more viewer-dev repo :P [2013/05/16 15:48] Tiberious Neruda: or would that be light dash? [2013/05/16 15:48] arton Rotaru: I have some odd ghost framing with the materials viewer and llTargetOmega [2013/05/16 15:48] Maestro Linden: Tiberious, is there a Jira associated with that? [2013/05/16 15:50] Tiberious Neruda: doesn't look like it [2013/05/16 15:50] Yuzuru (yuzuru.jewell): I think arton's issue have also LL's 3.5.1 viewer. It is from pipeline of shadows. [2013/05/16 15:51] arton Rotaru: nah, it's only when I focus the cam on the wheel [2013/05/16 15:51] Maestro Linden: Ah, camera stutter when you focus on a spinning llTargetOmega() object? [2013/05/16 15:51] Yuzuru (yuzuru.jewell): It rotates blinking now. [2013/05/16 15:51] arton Rotaru: yes [2013/05/16 15:51] Lucia Nightfire: I see it too, heh [2013/05/16 15:51] Yuzuru (yuzuru.jewell): only focusing? [2013/05/16 15:52] arton Rotaru: well, it's like a ghost frame showing [2013/05/16 15:52] Tiberious Neruda: but visually, the effect is the same as MATBUG-42, just on a rigged mesh [2013/05/16 15:52] Lucia Nightfire: looks like one frame is the stationary object, the next is the new rotation [2013/05/16 15:52] Lucia Nightfire: and repeat [2013/05/16 15:52] Yuzuru (yuzuru.jewell): Does it have alpha texture? [2013/05/16 15:52] Tiberious Neruda: and it happens even with Deferred Rendering on [2013/05/16 15:53] arton Rotaru: yep [2013/05/16 15:53] arton Rotaru: alpha [2013/05/16 15:53] Yuzuru (yuzuru.jewell): not rotating? [2013/05/16 15:53] Maestro Linden: so it's specific to alpha-blended textures? [2013/05/16 15:53] arton Rotaru: not texture animation, just targetOmega [2013/05/16 15:53] Tiberious Neruda: Maestro: which? [2013/05/16 15:53] arton Rotaru: not sure, but I guess not [2013/05/16 15:53] Lucia Nightfire: nvm, theres oscillation in there, heh [2013/05/16 15:53] Whirly Fizzle: Is the rotating flicker issue like this? http://www.screencast.com/t/n5szpPnTB3nV [2013/05/16 15:54] Yuzuru (yuzuru.jewell): It is just what I see on LL 3.5.1 viewer. [2013/05/16 15:54] arton Rotaru: hm nope [2013/05/16 15:55] Maestro Linden: Maybe I'm getting crosstalk; you said that object spinning with llTargetOmega() appear like MATBUG-42 (fully opaque) when you focus your camera on them? [2013/05/16 15:55] arton Rotaru: I just see it very stuttering [2013/05/16 15:55] Duckie Dickins: i see it too [2013/05/16 15:55] arton Rotaru: nope, that was another issue I think, from Tib [2013/05/16 15:55] YuNi Workout Bench2 (1.1): whispers: Add all 3 weights to your outfit. They will only be visible for the suiting workouts [2013/05/16 15:55] Lucia Nightfire: I see it whether opaque or not [2013/05/16 15:56] Duckie Dickins: even the wood textured one studders [2013/05/16 15:56] arton Rotaru: only when focusing the cam on the object [2013/05/16 15:56] Maestro Linden: which viewers are you using? [2013/05/16 15:56] Tiberious Neruda: gah... crashed [2013/05/16 15:56] arton Rotaru: if you focus on the ground it rotates smooth [2013/05/16 15:56] Duckie Dickins: I'm using 3.5.1 [2013/05/16 15:56] Maestro Linden: oh ok [2013/05/16 15:56] Yuzuru (yuzuru.jewell): What I saw doesn't have alpha and opaque. [2013/05/16 15:56] arton Rotaru: Second Life 3.5.3 (276007) May 16 2013 18:16:26 (Second Life Project Materials) [2013/05/16 15:56] Lucia Nightfire: its off an on too when changing focus on different parts of teh rim/tire [2013/05/16 15:56] Maestro Linden: I see the stuttering in 3.5.1 release [2013/05/16 15:56] arton Rotaru: but it was like that in all Mat viewers so far [2013/05/16 15:57] Tiberious Neruda: ack! [2013/05/16 15:57] arton Rotaru: ok, maybe it's not even Mat viewer related then^^ [2013/05/16 15:57] Tiberious Neruda: BRB [2013/05/16 15:57] Tiberious Neruda: again [2013/05/16 15:57] Tiberious Neruda: bad connection [2013/05/16 15:57] arton Rotaru: looks pretty bad actually [2013/05/16 15:58] M Tester (maestro.tester): hm, 'Second Life 3.5.3 (276065) May 16 2013 20:33:28 (Second Life Project Materials)' here. I see the same stuttering effect when focusing on the wheels, but do not see the wheel on the right become fully opaque at any point [2013/05/16 15:58] Tiberious Neruda: much better [2013/05/16 15:58] arton Rotaru: nope, no alpha issue there [2013/05/16 15:58] Whirly Fizzle: I see it stuttering on Firestorm [2013/05/16 15:59] arton Rotaru: that was Tiberius issue with rigged mesh I guess [2013/05/16 15:59] Tiberious Neruda: hm? [2013/05/16 15:59] Margithe: i see it running smooth... [2013/05/16 15:59] M Tester (maestro.tester): Since it also happens in the release viewer, I think we can call this unrelated to materials.. [2013/05/16 15:59] M Tester (maestro.tester): oh [2013/05/16 15:59] Duckie Dickins: focus your cam on the wheel [2013/05/16 15:59] arton Rotaru: or maybe not, lost track as well ^^ [2013/05/16 15:59] Margithe: i did. I have an older firestorm though [2013/05/16 15:59] arton Rotaru: yep [2013/05/16 15:59] Whirly Fizzle: Um on tip [2013/05/16 15:59] Whirly Fizzle: *Im [2013/05/16 15:59] arton Rotaru: just noticed it while playing with the wheel [2013/05/16 15:59] STAR: Hello, Avatar! [2013/05/16 16:00] Duckie Dickins: yep..looks fine if I don't focus the cam on it.. [2013/05/16 16:00] Whirly Fizzle: You see it stutter Tank? [2013/05/16 16:00] Margithe: Firestorm 4.3.1 (31155) doesn't show the wheel stuttering. [2013/05/16 16:00] M Tester (maestro.tester): the normal maps do make it pretty, though [2013/05/16 16:00] Whirly Fizzle: Ill bet 4.4.0 does [2013/05/16 16:00] arton Rotaru: yup [2013/05/16 16:00] And all I got was this lousy DN (tankmaster.finesmith): i see the studdering also [2013/05/16 16:00] Whirly Fizzle: You on tip? [2013/05/16 16:00] And all I got was this lousy DN (tankmaster.finesmith): its suddle, but noticable if your looking for it [2013/05/16 16:00] Tiberious Neruda: my framerate is too low to tell [2013/05/16 16:01] Nal (nalates.urriah): I'm in 3.5.2 (275470) Materials and it stutters [2013/05/16 16:01] Lucia Nightfire: I'm on the 4.4.0 release and see it [2013/05/16 16:01] And all I got was this lousy DN (tankmaster.finesmith): if not, just a few changesets behind tip [2013/05/16 16:01] Duckie Dickins: the cube doesn't studder for me [2013/05/16 16:01] And all I got was this lousy DN (tankmaster.finesmith): me neither [2013/05/16 16:02] arton Rotaru: it's hard to see on the cube [2013/05/16 16:02] Whirly Fizzle: 4.3.0 Firestorm where no stutter is 3.3.3 codebase. Doesnt narrow it down much heh [2013/05/16 16:02] Yuzuru (yuzuru.jewell): I can't find the issue here.. [2013/05/16 16:02] Rex Cronon: i g2g. tc everyboyd and have a ice day:) [2013/05/16 16:02] Blake Burger: fine over here 3.5.1 (mac os) [2013/05/16 16:02] Yuzuru (yuzuru.jewell): same prim but different script [2013/05/16 16:02] And all I got was this lousy DN (tankmaster.finesmith): tc rex [2013/05/16 16:02] Rex Cronon: everybody* [2013/05/16 16:02] Margithe: Sorry, i don't update too often >.< [2013/05/16 16:02] Rex Cronon: :) [2013/05/16 16:02] Maestro Linden: Me too, I have to get back to these JSON issues [2013/05/16 16:02] And all I got was this lousy DN (tankmaster.finesmith): youll need to update when SSA arives [2013/05/16 16:02] Maestro Linden: thanks for coming, everybody! [2013/05/16 16:03] Whirly Fizzle: Thanks Lindens :) [2013/05/16 16:03] VoidPointer Linden: have a great week! [2013/05/16 16:03] Yuzuru (yuzuru.jewell): Thank you, Maestro. [2013/05/16 16:03] Blake Burger: cya everyone. [2013/05/16 16:03] Blake Burger: * Bye * [2013/05/16 16:03] fuse McGinnis: bye and thanks [2013/05/16 16:03] Margithe: See you guys on tuesday, bye! [2013/05/16 16:03] Tiberious Neruda: this mesh I'm wearing now would make a perfect test for the alpha masking bug... [2013/05/16 16:03] arton Rotaru: thx for the meeting [2013/05/16 16:03] Nal (nalates.urriah): Thx, bye