Mesh/Archive/2013-06-24
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Revision as of 13:53, 28 June 2013 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # I have a couple of bugs with incorrect normals on legacy prims that showed up because of materials specularity, but were probably there before. Should I put these in…")
Agenda
- I have a couple of bugs with incorrect normals on legacy prims that showed up because of materials specularity, but were probably there before. Should I put these in MATBUG or in BUG?Drongle McMahon
- Mesh items that perfectly fit together don't do so after being rotated a few times. Link a perfectly fitting build, rotate it and unlink, the perfect fit is gone.. lines and flickering are visible and all the parts seem slightly off axis. Doctor Zimberman
- Is the issue of prim drift still around? If yes, is there any action going to be taken? Mona Eberhardt
- Besides merely adding a normal map, are there any adjustments that would help make the object look even better? If yes, what are they and are they going to be added? Mona Eberhardt
- Server Side Appearance update Nyx Linden 12:03, 24 June 2013 (PDT)