Mesh/Archive/2013-06-24

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Revision as of 13:53, 28 June 2013 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # I have a couple of bugs with incorrect normals on legacy prims that showed up because of materials specularity, but were probably there before. Should I put these in…")
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Agenda

  1. I have a couple of bugs with incorrect normals on legacy prims that showed up because of materials specularity, but were probably there before. Should I put these in MATBUG or in BUG?Drongle McMahon
  2. Mesh items that perfectly fit together don't do so after being rotated a few times. Link a perfectly fitting build, rotate it and unlink, the perfect fit is gone.. lines and flickering are visible and all the parts seem slightly off axis. Doctor Zimberman
  3. Is the issue of prim drift still around? If yes, is there any action going to be taken? Mona Eberhardt
  4. Besides merely adding a normal map, are there any adjustments that would help make the object look even better? If yes, what are they and are they going to be added? Mona Eberhardt
  5. Server Side Appearance update Nyx Linden 12:03, 24 June 2013 (PDT)

Meeting Notes