User talk:Darien Caldwell
URL(En|De)code
I like your idea of referencing similar functions from other languages. Maybe an optional collapsible table (collapsed by default) in the Summary section with function names as links for the other languages? An added bonus of this feature is that it would allow people to search the documentation for LSL functionality based on the names from other languages. Thoughts? -- Strife (talk|contribs) 13:23, 23 August 2012 (PDT)
Yes I don't think it needs to be prominent. You hit upon the exact idea behind it, as every time I want to find the two functions mentioned, I'm always looking for llURLEncode() llURLDecode(), It's just exactly what I expect from other languages. Then I spend a lot of time trying to remember what LL calls them. I figured referencing the common function name would help people like me who often confuse with other languages. So I think your idea is a fine one. Darien Caldwell 22:43, 23 August 2012 (PDT)
I don't have a good idea as to how this should be templatized (not to mention the entire template & information sprawl issue does gnaw upon me, and I don't have a good solution for that, and I'm sorry for it). I'm thinking includable subtemplates like the Signature section. Has potential, I'll do a mockup tomorrow (or when I have time). -- Strife (talk|contribs) 23:00, 23 August 2012 (PDT)
Take a gander at Template:LSL_Other_Languages. I'll transclude it when if you think it's ready. Do you think it's important that this is in the Summary section? From a users perspective knowing it's similar to a function you already know really speeds up learning about it, but only if you know of the function. So having the most popular alternate names visible helps, but having the full table of names does does not. It should be compact and informative at the same time. As a stop gap solution, it is currently showing the first three other function names in the text. -- Strife (talk|contribs) 09:22, 24 August 2012 (PDT)
- To answer my own question, yes I think it's important enough to be in the summary section. -- Strife (talk|contribs) 09:30, 24 August 2012 (PDT)
Yes I think that's perfect. As long as the search can index the whole table, showing only a few makes sense. Ship it, I say. :) Darien Caldwell 11:11, 24 August 2012 (PDT)
PRIM_LINK_TARGET
I didn't know you could use PRIM_LINK_TARGET with llGetPrimitiveParams. That is cool. -- Strife (talk|contribs) 20:54, 28 August 2012 (PDT)
Yeah i needed it today, and wasn't sure myself. But it worked. :) Darien Caldwell 00:13, 29 August 2012 (PDT)
Animation Length Limit Update
Thank you for your update to the Animation Length Limit article I wrote. I wrote several articles linked in Talk:How to create animations. I still keep an eye on them. I hope no others are out of date.
I hope someday all the bugs with the animation system will be fixed, and someone will update the information on that. I even submitted patches for some, but to my knowledge, they are still unapplied.
Coaldust Numbers 05:43, 30 June 2013 (PDT)
Template:LSL Constants/ReturnError
I don't know what I was channeling when I wrote those descriptions. With ERR_GENERIC, I think I started channeling Zork. Which lead me to lookup and then recompose some of the haiku that you will find in the HTML comments in the table. I'm thinking about writing one for each constant. Does that make me insane? -- Strife (talk|contribs) 22:02, 9 July 2013 (PDT)
Notepad++ file you posted
Hi, regarding your notepad++ file you posted. There are a few differences between your version and mine, I thought you might be interested in a diff.
Most differences are that you list invalid stuff (deprecated, reserved, etc.) and are missing a few new words.
Each diff posted below is FROM YOUR VERSION TO MINE. Red stuff hence is what you have, but I don't. Green stuff is what you don't, but I do.
Cheers! Feel free to delete this post once you've copied. -- Kireji Haiku 15:00, 10 July 2013 (PDT)
<diff> @@ -26,10 +26,8 @@
llClearLinkMedia llClearPrimMedia llCloseRemoteDataChannel
-llCloud
llCollisionFilter llCollisionSound
-llCollisionSprite
llCos llCreateCharacter llCreateLink
@@ -180,7 +178,6 @@
llGiveInventory llGiveInventoryList llGiveMoney
-llGodLikeRezObject
llGround llGroundContour llGroundNormal
@@ -225,10 +222,6 @@
llLoopSoundMaster llLoopSoundSlave llMD5String
-llMakeExplosion -llMakeFire -llMakeFountain -llMakeSmoke
llManageEstateAccess llMapDestination llMessageLinked
@@ -251,20 +244,15 @@
llPatrolPoints llPlaySound llPlaySoundSlave
-llPointAt
llPow llPreloadSound llPursue llPushObject
-llRefreshPrimURL
llRegionSay llRegionSayTo
-llReleaseCamera
llReleaseControls llReleaseURL llRemoteDataReply
-llRemoteDataSetRegion -llRemoteLoadScript
llRemoteLoadScriptPin llRemoveFromLandBanList llRemoveFromLandPassList
@@ -324,7 +312,6 @@
llSetForce llSetForceAndTorque llSetHoverHeight
-llSetInventoryPermMask
llSetKeyframedMotion llSetLinkAlpha llSetLinkCamera
@@ -338,13 +325,11 @@
llSetMemoryLimit llSetObjectDesc llSetObjectName
-llSetObjectPermMask
llSetParcelMusicURL llSetPayPrice llSetPhysicsMaterial llSetPos llSetPrimMediaParams
-llSetPrimURL
llSetPrimitiveParams llSetRegionPos llSetRemoteScriptAccessPin
@@ -371,21 +356,17 @@
llSin llSitTarget llSleep
-llSound -llSoundPreload
llSqrt llStartAnimation llStopAnimation llStopHover llStopLookAt llStopMoveToTarget
-llStopPointAt
llStopSound llStringLength llStringToBase64 llStringTrim llSubStringIndex
-llTakeCamera
llTakeControls llTan llTarget
@@ -412,5 +393,3 @@
llWhisper llWind llXorBase64
-llXorBase64Strings -llXorBase64StringsCorrect </diff>
<diff> @@ -63,6 +63,7 @@
ATTACH_RULEG AVOID_CHARACTERS AVOID_DYNAMIC_OBSTACLES
+AVOID_NONE
CAMERA_ACTIVE CAMERA_BEHINDNESS_ANGLE CAMERA_BEHINDNESS_LAG
@@ -92,20 +93,18 @@
CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES CHARACTER_AVOIDANCE_MODE CHARACTER_CMD_JUMP
+CHARACTER_CMD_SMOOTH_STOP
CHARACTER_CMD_STOP CHARACTER_DESIRED_SPEED CHARACTER_DESIRED_TURN_SPEED CHARACTER_LENGTH CHARACTER_MAX_ACCEL
-CHARACTER_MAX_ANGULAR_ACCEL -CHARACTER_MAX_ANGULAR_SPEED
CHARACTER_MAX_DECEL CHARACTER_MAX_SPEED CHARACTER_MAX_TURN_RADIUS CHARACTER_ORIENTATION CHARACTER_RADIUS CHARACTER_STAY_WITHIN_PARCEL
-CHARACTER_TURN_SPEED_MULTIPLIER
CHARACTER_TYPE CHARACTER_TYPE_A CHARACTER_TYPE_B
@@ -120,7 +119,15 @@
CLICK_ACTION_PLAY CLICK_ACTION_SIT CLICK_ACTION_TOUCH
-CLICK_ACTION_ZOOM +CONTENT_TYPE_ATOM +CONTENT_TYPE_FORM +CONTENT_TYPE_HTML +CONTENT_TYPE_JSON +CONTENT_TYPE_LLSD +CONTENT_TYPE_RSS +CONTENT_TYPE_TEXT +CONTENT_TYPE_XHTML +CONTENT_TYPE_XML
CONTROL_BACK CONTROL_DOWN CONTROL_FWD
@@ -135,7 +142,6 @@
DATA_NAME DATA_ONLINE DATA_PAYINFO
-DATA_RATING
DATA_SIM_POS DATA_SIM_RATING DATA_SIM_STATUS
@@ -157,6 +163,8 @@
FALSE FORCE_DIRECT_PATH FRICTION
+GCNP_RADIUS +GCNP_STATIC
GRAVITY_MULTIPLIER HORIZONTAL HTTP_BODY_MAXLENGTH
@@ -179,9 +187,15 @@
INVENTORY_SCRIPT INVENTORY_SOUND INVENTORY_TEXTURE
+JSON_APPEND
JSON_ARRAY
+JSON_FALSE
JSON_INVALID
+JSON_NULL +JSON_NUMBER
JSON_OBJECT
+JSON_STRING +JSON_TRUE
KFM_CMD_PAUSE KFM_CMD_PLAY KFM_CMD_SET_MODE
@@ -195,14 +209,11 @@
KFM_REVERSE KFM_ROTATION KFM_TRANSLATION
-LAND_LARGE_BRUSH
LAND_LEVEL LAND_LOWER
-LAND_MEDIUM_BRUSH
LAND_NOISE LAND_RAISE LAND_REVERT
-LAND_SMALL_BRUSH
LAND_SMOOTH LINK_ALL_CHILDREN LINK_ALL_OTHERS
@@ -305,6 +316,7 @@
PARCEL_MEDIA_COMMAND_UNLOAD PARCEL_MEDIA_COMMAND_URL PASSIVE
+PATROL_PAUSE_AT_WAYPOINTS
PAYMENT_INFO_ON_FILE PAYMENT_INFO_USED PAY_DEFAULT
@@ -347,7 +359,6 @@
PRIM_BUMP_TILE PRIM_BUMP_WEAVE PRIM_BUMP_WOOD
-PRIM_CAST_SHADOWS
PRIM_COLOR PRIM_DESC PRIM_FLEXIBLE
@@ -361,7 +372,6 @@
PRIM_MATERIAL PRIM_MATERIAL_FLESH PRIM_MATERIAL_GLASS
-PRIM_MATERIAL_LIGHT
PRIM_MATERIAL_METAL PRIM_MATERIAL_PLASTIC PRIM_MATERIAL_RUBBER
@@ -398,7 +408,9 @@
PRIM_OMEGA PRIM_PHANTOM PRIM_PHYSICS
+PRIM_PHYSICS_SHAPE_CONVEX
PRIM_PHYSICS_SHAPE_NONE
+PRIM_PHYSICS_SHAPE_PRIM
PRIM_PHYSICS_SHAPE_TYPE PRIM_POINT_LIGHT PRIM_POSITION
@@ -460,10 +472,8 @@
PSYS_SRC_BURST_RATE PSYS_SRC_BURST_SPEED_MAX PSYS_SRC_BURST_SPEED_MIN
-PSYS_SRC_INNERANGLE
PSYS_SRC_MAX_AGE PSYS_SRC_OMEGA
-PSYS_SRC_OUTERANGLE
PSYS_SRC_PATTERN PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE
@@ -474,14 +484,18 @@
PSYS_SRC_TEXTURE PUBLIC_CHANNEL PURSUIT_FUZZ_FACTOR
+PURSUIT_GOAL_TOLERANCE
PURSUIT_INTERCEPT PURSUIT_OFFSET PU_EVADE_HIDDEN PU_EVADE_SPOTTED
+PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED
PU_FAILURE_INVALID_GOAL PU_FAILURE_INVALID_START
+PU_FAILURE_NO_NAVMESH
PU_FAILURE_NO_VALID_DESTINATION PU_FAILURE_OTHER
+PU_FAILURE_PARCEL_UNREACHABLE
PU_FAILURE_TARGET_GONE PU_FAILURE_UNREACHABLE PU_GOAL_REACHED
@@ -519,7 +533,6 @@
ROTATE SCALE SCRIPTED
-SCRIPT_PERMISSION_SILENT_ESTATE_MANAGEMENT
SIM_STAT_PCT_CHARS_STEPPED SMOOTH SQRT2
@@ -608,5 +621,6 @@
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY VEHICLE_VERTICAL_ATTRACTION_TIMESCALE VERTICAL
+WANDER_PAUSE_AT_WAYPOINTS
ZERO_ROTATION ZERO_VECTOR
</diff>
<diff> @@ -8,7 +8,6 @@
control dataserver email
-event_order
http_request http_response land_collision
@@ -24,6 +23,7 @@
not_at_target object_rez on_rez
+path_update
remote_data run_time_permissions sensor
@@ -33,3 +33,4 @@
touch touch_end touch_start
+transaction_result </diff>