Release Notes/Second Life Project Materials/3.6.2.278784

From Second Life Wiki
Jump to navigation Jump to search
Known Issues
Please see the Known Issues for important information and limitations.

Second Life Project Viewer version 3.6.2.279541

Released on August 06, 2013.

Crystal Clear app download manager 32px.png
[ Windows | Macintosh | Linux]


Green bk.jpg
CheckMark.png

Release Notes

 

None

Green bk.jpg
CheckMark.png

Resolved Issues

 
  • MATBUG-194 Projected light shining on objects with any transparency has crazy effects
    • NORSPEC-284 CLONE - Projected light shining on objects with any transparency has crazy effects
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
    • MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
      • MATBUG-213 Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • MATBUG-250 In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
      • EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-12719 Meta-Issue: Deferred Rendering
      • VWR-13201 Meta-Issue: Shadow-Draft bugs & improvements
    • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-240 Full bright alpha-masked faces appear non-fullbright underwater
  • NORSPEC-241 Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
  • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
  • NORSPEC-262 Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-265 Impostors, of mesh avatars using materials, are not displaying in Materials viewer
    • MATBUG-286 Meshes not loading on impostered avatars
  • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-277 on mac with low-end GPU, the sun/moon projectors are tracking the view direction incorrectly
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-278 CLONE - Some Meshes with Spec Map which appeared normal in the SL Beta Viewer are now Full Shiny in the new SL Viewer
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-280 CLONE - Shader compiling error with OpenGL 3.3 card
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-285 CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
    • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
      • EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-12719 Meta-Issue: Deferred Rendering
      • VWR-13201 Meta-Issue: Shadow-Draft bugs & improvements
    • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-194 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-190 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
    • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-29 Not Release Blocker: Add max_materials_per_transaction to /simulator/features cap
  • NORSPEC-290 Optimize shaders
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-291 Materials do not work underwater
  • NORSPEC-292 Lights don't change back to point lights if you assign and then remove a projected texture.
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-293 CLONE - Textured items appear washed out with glow and advanced lighting
    • MATBUG-165 Rigged meshes with glow appear brighter under deferred rendering / advanced lighting model
  • NORSPEC-296 CLONE - Unable to change media settings for an already applied media texture unless media texture is removed and reapplied.
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-298 CLONE - In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
    • MATBUG-213 Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
      • NORSPEC-285 CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
      • EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-12719 Meta-Issue: Deferred Rendering
      • VWR-13201 Meta-Issue: Shadow-Draft bugs & improvements
    • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-194 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-190 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
    • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-304 CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
    • MATBUG-175 Non-texture transparency rendering as black
      • NORSPEC-250 CLONE - Non-texture transparency rendering as black
      • NORSPEC-294 CLONE - Non-texture transparency rendering as black
      • NORSPEC-333 CLONE - CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
      • NORSPEC-304 CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
  • NORSPEC-305 CLONE - HUD animations broken
  • NORSPEC-312 Full Bright textures aren't effected by the underwater color.
  • NORSPEC-314 Materials Viewers crashing on Macs
  • NORSPEC-315 CLONE - Sky showing underwater in Linden ocean when ALM is enabled.
    • MATBUG-296 Sky showing underwater in Linden ocean when ALM is enabled.
  • NORSPEC-316 Gamma is too bright on water surface
  • NORSPEC-318 CLONE - textures that have transparency and specular are too dark when ALM is enabled.
    • MATBUG-294 textures that have transparency and specular are too dark when ALM is enabled.
  • NORSPEC-319 CLONE - Full bright textures that have transparency are too pale when ALM is enabled.
    • MATBUG-295 Full bright textures that have transparency are too pale when ALM is enabled.
  • NORSPEC-320 CLONE - Multiple issues with 278882 - Transparancy completely broken
  • NORSPEC-321 Alpha channel rendering opaquely with Full Bright enabled on alpha-masked objects.
  • NORSPEC-323 CLONE - lighting of flexy object endcaps changed in SL 3.6.0
    • MATBUG-311 lighting of flexy object endcaps changed in SL 3.6.0
  • NORSPEC-324 Avatar eyelashes are rendering white.
  • NORSPEC-326 Cannot enable ALM on OSX 10.8.6 Mac
  • NORSPEC-327 The display is completely corrupt with ALM on OSX 10.8.6 Mac
  • NORSPEC-328 Regression: As of 279076 glow is no longer working with ALM disabled.
  • NORSPEC-332 CLONE - texture indexing wrong when some faces have 100% vertex transparency
    • MATBUG-324 Transfer of faces to other faces with transparancy
  • NORSPEC-335 CLONE - object scale changes no longer morph in SL 3.6.0
  • NORSPEC-336 Glow doesn't render if diffuse map has alpha transparency.


Red bk.jpg
Star.png

Known Issues

 
  • MAINT-809 [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600
  • WEB-4659 Direct Delivery Outbox fails in Linux build
  • NORSPEC-275 Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
  • CHUI-838 [CHUIBUG]Opening chat history for groups only works once per session, if at all