Two Avatars on single prim
Revision as of 06:06, 5 October 2013 by Cay Trudeau (talk | contribs) (Created page with " Ever wondered how to make two or more avatars to sit on single prim, to save prim amount on a furniture? You need two kinds of scripts; the master (which calculates avatars …")
Ever wondered how to make two or more avatars to sit on single prim, to save prim amount on a furniture?
You need two kinds of scripts; the master (which calculates avatars sitting down and standing up) and a slave script for each additional avatar
Here are the basic scripts: modified for two avatars on single prim
MASTER <lsl>
float i = llGetTime(); task(); float x = llGetTime(); while (llGetUnixTime()%2 == 0)// do every even second (result 1 for odd seconds) { llSleep(1-(x-i));// one second minus time that has passed }
</lsl>
SLAVE <lsl>
float i = llGetTime(); task(); float x = llGetTime(); while (llGetUnixTime()%2 == 0)// do every even second (result 1 for odd seconds) { llSleep(1-(x-i));// one second minus time that has passed }
</lsl>