Mesh/Archive/2014-03-03
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Revision as of 09:27, 4 March 2014 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # Will the specification of Fitted Mesh be updated near future? Yuzuru Jewell 12:05, 3 March 2014 (PST) # Any chance for some concise documenta…")
Agenda
- Will the specification of Fitted Mesh be updated near future? Yuzuru Jewell 12:05, 3 March 2014 (PST)
- Any chance for some concise documentation regarding how to calculate texture repeats for hollowed-out objects (including spheres, toruses, rings etc)? The math I found earlier doesn't cover all cases; for instance, when I want to have a small number of horizonal repeats in a hollowed-out box, the equation simply falls apart. Mona Eberhardt 12:07, 3 March 2014 (PST)
- Is mesh upload process influenced by upload speed or packet loss? Something like SL thinking "oh my... this takes so long... it sure is something huge". I mean, does upload speed have influence on land impact calculation? I've tried uploading one object (multiple times) with slow(<32kbs upload) and fast(4mb) connection. Slow always resulted in li 3.2 and at fast 1.7, exactly the same source dae. Siwo Resident 12:16, 3 March 2014 (PST)