Adding UI Hints
Simple Hint
Step 1: Make sure you have the necessary include file.
#include "llnotifications.h"
Step 2: add a notification to notifications.xml using the following template.
<notification
name="HintName"
label="Hint text that appears on top"
type="hint"
unique="true">
Hint contents here.
</notification>
unique="true" limits the number of instances of this hint to 1...if you want to spawn the same hint in multiple locations simultaneously, remove this line.
Step 3: Trigger the hint using the notifications system.
LLNotifications::instance().add(LLNotification::Params("HintName"));
That handles the simple case.
Customizing the Hint
If you want to customize the appearance/contents of the hint...
Step 1: You can modify the hint parameters via the notification "payload". The hint parameters can be found in llhint.h.
LLSD hint_payload;
hint_payload["fade_in_time"] = 2.f;
hint_payload["fade_out_time"] = 1.f;
Step 2: You can add string substitutions in the substitutions parameter.
LLSD substitutions;
substitutions["USER_NAME"] = "Richard Linden";
Step 3: Then trigger the hint with the expanded add function.
LLNotifications::instance().add(LLNotification::Params().
name("HintName").
substitutions(string_substitutions).
payload(hint_payload)));
Attaching Hints
If you want to attach the hint to an existing UI element:
Step 1: Register the UI element with a unique name in the setup code associated with that particular UI.
BOOL LLMyFloater::postBuild()
{
LLHints::registerHintTarget("my_hint_target", getChild<LLButton>("my_button")->getHandle());
return TRUE;
}
Step 2: Trigger the notification with the target parameter set.
LLSD hint_payload;
hint_payload["target"] = "my_hint_target";
hint_payload["direction"] = "left"; // hint will appear to the left of the target
LLNotifications::instance().add(
...
payload(hint_payload)));
First Use Only
If you want to trigger the hint only the first time a certain condition is met, use LLFirstUse.
Step 1: Add a setting to ignorable_dialogs.xml so we can remember when a condition has already been triggered, like this:
<key>FirstJump</key>
<map>
<key>Comment</key>
<string>Shows hint when resident jumps for the first time</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
Step 2: Add a method to LLFirstUse to trigger the hint.
void jumping(bool enable=true);
// static
void LLFirstUse::jumping(bool enable)
{
LLSD substitutions;
...
LLSD hint_payload;
...
firstUseNotification("FirstJump", enable, "HintJump", substitutions, hint_payload);
}
Step 3: Call the first use function when the behavior is triggered.
void LLAgent::jump()
{
...
LLFirstUse::jumping(true);
}
Step 4: Call the first use function with false to immediately disable the hint.
// after 10 minutes, we assume you know how to jump
LLFirstUse::jumping(false);
That's it!