Revision as of 13:32, 5 May 2016 by Steven Linden(talk | contribs)(Created page with "__NOTOC__ {{KnownIssuesHeader}} {{GenericDownloadBox|Project|Released on May 05, 2016.|type=project|windows=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_B...")
This build contains several updates related to joint offsets and meshes:
Joint offsets will be ignored if they define a position identical to the default position for that bone. We use a 0.1 mm tolerance to determine whether a position has changed, so to force the offset to be applied you can make an invisibly small tweak to the bone in your modeling tool.
Along with this, we provide some log message feedback during upload to show which joints will have active offsets.
Meshes can now have multiple skeleton roots - for example, you could have a model rigged to both hands without including any bone that both hands are descendants of.
Joint offsets are now enforced during shape editing.
Slider changes:
We include a fix for a longstanding bug with female torso muscles
The male "package" slider can now be supported in mesh models by weighting to mGroin. (note that the currently available test models do not have this weighting yet)