This is the latest build of the Animesh project viewer. It has a fix for a bug that caused rigged meshes to fail to display intermittently. There is a significant change to orientation handling for animesh objects in this build. If you make an animesh object from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up with the physics representation (correction is based on the bind shape matrix). This will change the behavior of some existing content - for example, the gift raptors on agni are now rotated 90 degrees. Content that uses a non-rigged object as the root should be unaffected by this change. LOD calculations for animesh objects now use the dynamically updated bounding box, so they should be more accurate and consistent.
Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. Animesh is still under development, so the new features will only work in supported test regions on Aditi. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .
For more information, see our blog posting.