parameter
|
integer value
|
return values
|
description
|
SKY_TRACKS
|
15
|
float sky2, float sky3, float sky4
|
Altitudes for sky transitions in the region.
|
SKY_AMBIENT
|
0
|
vector ambient_color
|
The ambient color of the environment.
|
SKY_TEXTURE_DEFAULTS
|
1
|
integer bloom_is_default, integer halo_is_default, integer rainbow_is_default
|
Checks if the textures are currently set to use the default. For default values, the returned integer is 1. If the texture uses something other than the default, the returned value is 0.
|
SKY_CLOUDS
|
2
|
vector color, float coverage, float scale, float variance, vector scroll, vector density, vector detail, integer is_default
|
Environmental cloud information.
- color: The color used for the clouds.
- coverage: The coverage percentage.
- scale: The scaling applied to the cloud textures.
- variance: A randomizing factor applied to the main cloud layer
- scroll: The scroll speed of the clouds.
- X is east/west
- Y is north/south
- Z is unused
- density: The X/Y and D parameter used to generate cloud density
- detail: The X/Y and D parameter used to generate cloud details.
- is_default: 1 if the clouds are using the default texture.
|
SKY_DOME
|
4
|
float offset, float radius, float max_altitude
|
Sky dome information.
- offset
- radius
- maximum altitude
|
SKY_GAMMA
|
5
|
float gamma
|
The gamma value applied to the scene.
|
SKY_GLOW
|
6
|
vector glow_color
|
Glow color applied to the sun and moon.
|
SKY_MOON
|
9
|
rotation rot, float scale, float brightness, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color
|
Detailed moon information
- rot: The current rotation applied to the moon.
- scale: The current scale applied to the moon's texture
- brightness: The moon's brightness
- is_default_texture: 1 if the moon texture is set to the default. 0 otherwise
- direction: A unit vector pointing at the moon.
- ambient_color: The ambient color of the moon
- diffuse_color: The diffuse color applied to the moon.
|
SKY_STAR_BRIGHTNESS
|
13
|
float brightness
|
|
SKY_SUN
|
14
|
rotation rot, float scale, vector sun_color, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color
|
Detailed sun information
- rot: The current rotation applied to the sun.
- scale: The current scale applied to the sun's texture
- sun_color:
- is_default_texture: 1 if the moon texture is set to the default. 0 otherwise
- direction: A unit vector pointing at the moon.
- ambient_color: The ambient color of the moon
- diffuse_color: The diffuse color applied to the moon.
|
SKY_PLANET
|
10
|
float planet_radius, float sky_bottom_radius, float sky_top_radius
|
Planet information used in rendering the sky
- planet_radius
- sky_bottom_radius
- sky_top_radius
|
SKY_REFRACTION
|
11
|
float moisture_level, float droplet_radius, float ice_level
|
Sky refraction parameters for rainbows and optical effects.
- moisture_level
- droplet_radius
- ice_level
|
SKY_LIGHT
|
8
|
vector light_direction, vector fade_color, vector total_ambient
|
Miscellaneous lighting values
- light_direction: unit vector indicating the direction of the dominant light source.
|
WATER_BLUR_MULTIPLIER
|
100
|
float multiplier
|
Multiplier applied to blur the scene when under water.
|
WATER_FOG
|
101
|
vector color, float density, fload modulation
|
Fog parameters applied when underwater
- color: The color of the underwater fog
- density: Density exponent applied to the fog
- modulation:
|
WATER_FRESNEL
|
102
|
float offset, float scale
|
Fresnel scattering applied to the surface of the water.
|
WATER_TEXTURE_DEFAULTS
|
103
|
integer normal_is_default, integer transparent_is_default
|
Checks if the textures are currently set to use the default. For default values the returned integer is 1, if the texture uses something other than the default this value is 0.
|
WATER_NORMAL_SCALE
|
104
|
vector scale
|
Scaling applied to the water normal map.
|
WATER_REFRACTION
|
105
|
float scale_above, float scale_below
|
Refraction factors when looking through the surface of the water.
|
WATER_WAVE_DIRECTION
|
106
|
vector large_wave, vector small_wave
|
Vector for the directions of the waves Y represents north/south and X represents movement east/west.
- large_wave: Large wave speed and direction.
- small_wave: Small wave speed and direction.
|
ENVIRONMENT_DAYINFO
|
200
|
integer day_length, integer day_offset, float secs_since_midnight
|
Current time and day information
- day_length: Number of seconds in the environments day cycle.
- day_offset: Number of seconds day cycle is offset from GMT.
- secs_since_midnight: Number of seconds elapsed since the last daycycle midnight.
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