Talk:Physics Optimization

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Revision as of 15:44, 27 September 2024 by Gwyneth Llewelyn (talk | contribs) (→‎Spammy Example?: Replaced obsolete <lsl> with <syntaxhighlight> to make code more readable)
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Spammy Example?

In the example

default
{
    state_entry()
    {
        llShout(0, "Setting all child prims to PRIM_PHYSICS_SHAPE_NONE");
        llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]);
        llRemoveInventory(llGetScriptName());
    }
}

why use llShout and not llOwnerSay? I can't see why every avatar in 100 metres needs to know the child prims are being set to PRIM_PHYSICS_SHAPE_NONE. Innula Zenovka 11:35, 6 June 2012 (PDT)



Not sure, so I changed it.  :) Hyper Mole 18:31, 21 June 2012 (PDT)

Script doesn't compile correctly with llOwnerSay. Hyper Mole 06:44, 25 June 2012 (PDT)

You don't need the channel with llOwnerSay(), just the message: llOwnerSay( "Only my owner sees this" ); Sandry Logan 07:45, 25 June 2012 (PDT)

What am I missing here?

I've read up on pathfinding, I see absolutely no use for it in my sims, and I have 16 of them. I don't want spiders and snakes and rats running around. So what am I missing? Except bugs and reduced sim performance? Because for now I have turned off all pathfinding in all my sims, but people are still getting error mesasages that my sims are not optimized.