Drink script
Revision as of 14:05, 1 November 2008 by Emmas Seetan (talk | contribs) (New page: === A what? === A drink script, used in many parts of Second Life. Whether it's for food or drink, or roleplay potions and what-not, a drink script is ''always'' included. If it's not, it...)
A what?
A drink script, used in many parts of Second Life. Whether it's for food or drink, or roleplay potions and what-not, a drink script is always included. If it's not, it's rubbish.
Okay, okay, let's get this script, then
//Emmas Seetan //1st November 2008 //21:59 integer flag = 0; default { state_entry() { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); //asks the owner's permission } run_time_permissions(integer parm) { if(parm == PERMISSION_TRIGGER_ANIMATION) //triggers animation { llSetTimerEvent(15); //how often it happens llStartAnimation("hold_R_handgun"); //animation to play } } on_rez(integer st) { llResetScript(); } attach(key id) { llStopAnimation("hold_R_handgun"); //stops when detached } timer() { if(flag == 1) { llStartAnimation("drink"); //starts animation } if(flag == 3) { llStartAnimation("drink"); } flag = flag + 1; if(flag == 4) { flag = 0; } } }