User:Babbage Linden/Office Hours/2008 11 19
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Revision as of 18:17, 19 November 2008 by Nock Forager (talk | contribs)
Transcript of Babbage Linden's office hours:
[8:00] | Nock Forager: | Hi Babbage
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[8:00] | Cale Flanagan: | i gvae trouble with the linux distributions not the opensim
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[8:00] | WolfPup Lowenhar: | hello babbage
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[8:01] | Babbage Linden: | hello
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[8:01] | Babbage Linden: | nice rings :-D
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[8:01] | Fake Fitzgerald: | hi Babbage
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[8:01] | Imaze Rhiano: | hi babbage
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[8:01] | Cale Flanagan: | y, babbage, u have not enough seats so...:)
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[8:01] | Babbage Linden: | not much news this week
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[8:01] | Babbage Linden: | we finished the script size measuring code
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[8:02] | Babbage Linden: | which will hopefully be in a release soon after 1.25.0
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[8:02] | WolfPup Lowenhar: | kewl
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[8:02] | Babbage Linden: | once that's deployed we can start working out reasonable script limits
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[8:02] | Cale Flanagan: | i wished the client would load avatars and not only attachments
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[8:02] | Babbage Linden: | and hopefully soon make our proposed numbers public
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[8:02] | Babbage Linden: | that's about it for new code
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[8:03] | Babbage Linden: | we're mostly working on retiring the space server atm
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[8:03] | Babbage Linden: | as it's become a scalability bottleneck
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[8:03] | Babbage Linden: | so, are there any things you'd like to talk about?
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[8:03] | WolfPup Lowenhar: | babbage i figured ot a way to make something that can work something similar to an aray
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[8:03] | Fake Fitzgerald: | have you seen SVC-3379?
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[8:05] | Babbage Linden: | let me have a look
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[8:05] | WolfPup Lowenhar: | ok
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[8:05] | WolfPup Lowenhar: | ill have to get out the vender i made with it
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[8:06] | Babbage Linden: | thanks fake, I hadn't seen it
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[8:06] | Babbage Linden: | shouldn't be too hard to fix
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[8:07] | WolfPup Lowenhar: | there is the script
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[8:07] | Babbage Linden: | no mod wolfpup
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[8:07] | Babbage Linden: | what's the technique?
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[8:07] | Babbage Linden: | (lists are implemented as arrays in mono, so you can use lists like arrays now)
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[8:08] | WolfPup Lowenhar: | that is in regulat LSL
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[8:08] | Babbage Linden: | yes, but it's implemented as a list in LSL
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[8:08] | WolfPup Lowenhar: | that one you should be able to read
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[8:08] | Babbage Linden: | in mono indexing is constant time
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[8:08] | WolfPup Lowenhar: | most people use strided lists
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[8:09] | WolfPup Lowenhar: | instead i use multiple list to repersent the colums of the aray and then the index id the row
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[8:10] | Babbage Linden: | with LSL i ended up storing data in strings as it uses less memory
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[8:10] | Babbage Linden: | that's less true with Mono
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[8:11] | Cale Flanagan: | still saves al ot space in strings
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[8:11] | Cale Flanagan: | the overhead is the problem, small infos are better in strings
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[8:12] | WolfPup Lowenhar: | the way i made the vender i have a lot of information soterd in the lists tough
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[8:13] | WolfPup Lowenhar: | it would be to much i think to store it in strings
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[8:14] | Cale Flanagan: | to the c# in sl project..:will multiple scripts act as in c# as project or like parallel programs like today?
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[8:15] | Babbage Linden: | intially they will work in the same way as LSL scripts
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[8:15] | Babbage Linden: | each script gets a flow of control
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[8:15] | Babbage Linden: | scripts communicate with messages
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[8:15] | Babbage Linden: | it all looks a lot like erlang
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[8:16] | Imaze Rhiano: | so - is initial Mono script memory usage going to be 64K? In version 1.25.0. Or can mono script change their memory requirements smaller?
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[8:16] | Babbage Linden: | but, i'd like to allow library scripts in C#
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[8:16] | Babbage Linden: | which don't have a flow of control
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[8:16] | Babbage Linden: | and can be called from other scripts
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[8:16] | Cale Flanagan: | i only need reliable and fast messages between them...
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[8:16] | Babbage Linden: | so people can build oo libraries on top of the ll* library calls
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[8:17] | Cale Flanagan: | and sometmes it would also good to split big projects which has one flow in multiple files for better overview
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[8:17] | Babbage Linden: | adam frisby was interested in using this to make an opensim compatibility layer
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[8:17] | Cale Flanagan: | bt hte libs could be the key for some of the things i have in mind...
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[8:17] | Babbage Linden: | see http://jimpurbrick.com/2008/10/23/second-life/
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[8:18] | Babbage Linden: | a lot of this is some way off
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[8:18] | Babbage Linden: | as we're currently going through a stratey process
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[8:18] | Babbage Linden: | which is prioritising things like the spaceserver work
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[8:18] | Babbage Linden: | over improvements to scripting
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[8:19] | Babbage Linden: | so it will probably be well in to next year before we start working on this
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[8:19] | Babbage Linden: | especially as we need the mono metadata verifier to be complete
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[8:19] | Babbage Linden: | which is due in march
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[8:19] | Cale Flanagan: | i m just waiting for c#, i like the possibility to have structs and alike
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[8:20] | Cale Flanagan: | (thats also better then a strided list:) )
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[8:20] | Imaze Rhiano: | allowing user created libraries would be big step forward
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[8:21] | Babbage Linden: | yes
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[8:21] | WolfPup Lowenhar: | it would be nice to have a way to 'offline' code and test scripts easily
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[8:21] | Babbage Linden: | it would speed up the improvement of the scripting platform
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[8:22] | Babbage Linden: | as it would allow people to build libraries and extensions for each other
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[8:22] | Nock Forager: | offline environment :)
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[8:22] | Babbage Linden: | instead of having linden lab gate the procress
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[8:22] | Babbage Linden: | offline development will be easier
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[8:22] | Babbage Linden: | as you will be able to create c# files in an IDE
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[8:22] | Babbage Linden: | build a test harness that throws event objects at it
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[8:23] | Babbage Linden: | and a mock set of ll* library methods
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[8:23] | Babbage Linden: | so you can build unit tests for LSL scripts
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[8:23] | Babbage Linden: | c# scripts sorry
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[8:23] | Babbage Linden: | and be able to develop and debug them in a nicer environment
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[8:23] | Babbage Linden: | so, even without any work from linden, you can build that once we have c# scripts
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[8:25] | WolfPup Lowenhar: | i was wondering when the voulme of scritped sounds would be improved for the UI
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[8:25] | Cale Flanagan: | so i only need an IDE with integrated sl viewer and opensimsandbox to test if my prim moves or a avatr is coming in sensor range:)
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[8:26] | WolfPup Lowenhar: | that would be nice to have even now
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[8:26] | Babbage Linden: | cale, you can test that just by injecting events
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[8:27] | WolfPup Lowenhar: | the IDE
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[8:27] | Babbage Linden: | you throw a sensor even at the script telling it that an avatar is nearby and check that it does the right thing
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[8:27] | Babbage Linden: | you make sure that the call to move prim happens
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[8:27] | Babbage Linden: | and know that when you ship the code to SL it will work
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[8:28] | Babbage Linden: | it's the same as mocking and stubbing in other unit testing environments
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[8:28] | Cale Flanagan: | y, i can write something around, but for complex projects that would be a mini sl-universum
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[8:28] | Babbage Linden: | we don't start a sim every time we change things
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[8:28] | Babbage Linden: | we add tests, watch them fail, make them pass and when everything is working start a sim to test there
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[8:28] | Babbage Linden: | cale, yes, exactly
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[8:29] | Babbage Linden: | except it uses mocks and stubs and canned answers
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[8:29] | Cale Flanagan: | i still want an inworld debugger:)
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[8:29] | Babbage Linden: | that's really hard cale
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[8:30] | Cale Flanagan: | yes, thats why i put the :) behind it
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[8:30] | Babbage Linden: | you're asking for an environment where you want to let an untrusted person debug untrusted code in your process
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[8:30] | Babbage Linden: | building a secure sandbox for untrusted code is hard enough
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[8:30] | Babbage Linden: | allowing people to debug code in that sandbox is much harder
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[8:31] | Babbage Linden: | i don't know if anyone is doing it
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[8:31] | Cale Flanagan: | i would be happy to go through running code step by step and look at vars to avoid writing dozends of llOwnerSay
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[8:31] | Babbage Linden: | your best bet is probably to run opensim in a debugger to test your scripts
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[8:31] | Babbage Linden: | and then ship them to second life when they work
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[8:31] | Babbage Linden: | as you're running the opensim process yourself, it's not a problem
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[8:33] | WolfPup Lowenhar: | i have been trying to find a way to test tings with out having to come in-world to do it and it is dificult
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[8:34] | WolfPup Lowenhar: | i have in 'editor' for syntax checking but for testing complex scripting it is unable to do much
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[8:34] | Babbage Linden: | yes, when we have c#
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[8:34] | Babbage Linden: | you will be able to use nunit
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[8:34] | Babbage Linden: | and dynamic mock objects
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[8:34] | Babbage Linden: | which will make that much easier
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[8:36] | Nock Forager: | I want to ask everyone here, Is there any good way reviewing & doing collaborate work on same code with many people in SL?
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[8:37] | Imaze Rhiano: | I haven't never done project in that scale... scripts are better to keep small
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[8:37] | Nock Forager: | hm
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[8:38] | Nock Forager: | My friends sometime doing such "review" hour.
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[8:38] | Cale Flanagan: | i only have a board where u can show textlines and paint in it...
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[8:38] | Nock Forager: | and have bit trouble "ah line number 26? where?". like that.
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[8:38] | Babbage Linden: | yes, pastebins are useful for that
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[8:39] | Babbage Linden: | http://lsl.pastebin.com/
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[8:39] | Cale Flanagan: | the board is in sl....
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[8:39] | Nock Forager: | oh this site supprted LSL. I didn't know that.
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[8:40] | Babbage Linden: | hmm, actually it doesn't look likeit supports LSL
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[8:40] | Babbage Linden: | just the first thing that came up looking for LSL pastebin
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[8:41] | Babbage Linden: | it should be possible to set one up that knows LSL
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[8:41] | Babbage Linden: | zero made an LSL mode for SubEtherEdit
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[8:41] | Babbage Linden: | which is a collaborative editor that works over the internet
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[8:41] | Babbage Linden: | so that might be something to look at
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[8:42] | Nock Forager: | I'll check it later :)
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[8:42] | Babbage Linden: | http://www.codingmonkeys.de/subethaedit/
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[8:42] | Babbage Linden: | http://www.subethaedit.net/modes.html
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[8:43] | Babbage Linden: | http://www.subethaedit.net/modes/LSL.mode.zip
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[8:43] | Babbage Linden: | there's also a page on the wiki about alternative editors
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[8:43] | Babbage Linden: | http://wiki.secondlife.com/wiki/LSL_Alternate_Editors
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[8:44] | WolfPup Lowenhar: | that is for the mac though
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[8:44] | WolfPup Lowenhar: | i have the LSLEditor from there but the testing functions of it are extreamly limited
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[8:44] | Babbage Linden: | wow, LSL plus eclipse plugin!
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[8:45] | Babbage Linden: | http://lslplus.sourceforge.net/
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[8:45] | Babbage Linden: | that looks like it does what i was talking about for c# with lsl
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[8:45] | Babbage Linden: | interesting to see how good it is
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[8:46] | WolfPup Lowenhar: | i could not even get eclips to work on my system ant eht plug in is just a syntax highlighter
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[8:48] | Imaze Rhiano: | I am normally using LSL editor - http://www.lsleditor.org/
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[8:48] | Imaze Rhiano: | it have debugger and such... but not great for multiscript/multiprim projects
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[8:51] | Babbage Linden: | any more questions?
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[8:51] | Babbage Linden: | if not, i'll get back to work :-D
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[8:51] | Cale Flanagan: | first get a coffee:)
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[8:51] | WolfPup Lowenhar: | the script i showed you would be better running in mono then?
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[8:52] | Babbage Linden: | yes, the indexing in the money event will be faster
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[8:52] | WolfPup Lowenhar: | ok
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[8:52] | Babbage Linden: | won't make a big difference as you're not after performance from a vendor script
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[8:53] | Babbage Linden: | but if lots of similar scripts were converted to mono you'd see the difference
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[8:53] | Babbage Linden: | and the sim would thank you
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[8:53] | WolfPup Lowenhar: | ok
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[8:53] | Babbage Linden: | ok, i'm off
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[8:53] | Babbage Linden: | thanks for coming everyone
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[8:53] | Fake Fitzgerald: | thanks Babbage
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[8:53] | Cale Flanagan: | ok good working:)
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[8:53] | Imaze Rhiano: | thanks babbage
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[8:53] | Nock Forager: | seeya in next week Babbage.
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[8:53] | WolfPup Lowenhar: | tc babbage and i enjoy coming to these meetings |