LlGetParcelFlags Test
Revision as of 17:22, 26 April 2007 by Milo Linden (talk | contribs)
1. Create a box, add the sript below to the box. 2. Touch the box. It will say a lot of lines about parcel and region flags. 3. Open the About Land dialog for the parcel the object is on. 4. - Verify that the PARCEL_FLAG statements made by the object match those shown in the About Land window. (Will require looking at multiple tabs.) 5. As a non-God or Estate Owner open the Region/Estate window (from the World menu) 6. - Verify the REGION_FLAG statements match what you can find in the Region/Estate menu.
- There are some REGION_FLAGs that aren't currently showing to everyone, including direct teleport. Verify as a god or estate owner that the statements made by the box match.
// llGetRegionFlags() and llGetParcelFlags() test lsl script testFlag(integer flags, integer flag, string flag_name) { if (flags & flag) { llOwnerSay(flag_name + " is set to TRUE"); } else { llOwnerSay(flag_name + " is set to FALSE"); } } default { touch_start(integer total_number) { integer rf = llGetRegionFlags(); integer pf = llGetParcelFlags(llGetPos()); llOwnerSay("Parcel flags: (" + (string)pf + ")"); testFlag(pf,PARCEL_FLAG_ALLOW_CREATE_OBJECTS,"PARCEL_FLAG_ALLOW_CREATE_OBJECTS"); testFlag(pf,PARCEL_FLAG_ALLOW_DAMAGE,"PARCEL_FLAG_ALLOW_DAMAGE"); testFlag(pf,PARCEL_FLAG_ALLOW_FLY,"PARCEL_FLAG_ALLOW_FLY"); testFlag(pf,PARCEL_FLAG_ALLOW_LANDMARK,"PARCEL_FLAG_ALLOW_LANDMARK"); testFlag(pf,PARCEL_FLAG_ALLOW_SCRIPTS,"PARCEL_FLAG_ALLOW_SCRIPTS"); testFlag(pf,PARCEL_FLAG_ALLOW_TERRAFORM,"PARCEL_FLAG_ALLOW_TERRAFORM"); testFlag(pf,PARCEL_FLAG_LOCAL_SOUND_ONLY,"PARCEL_FLAG_LOCAL_SOUND_ONLY"); testFlag(pf,PARCEL_FLAG_USE_ACCESS_GROUP,"PARCEL_FLAG_USE_ACCESS_GROUP"); testFlag(pf,PARCEL_FLAG_USE_ACCESS_LIST,"PARCEL_FLAG_USE_ACCESS_LIST"); testFlag(pf,PARCEL_FLAG_USE_BAN_LIST,"PARCEL_FLAG_USE_BAN_LIST"); testFlag(pf,PARCEL_FLAG_USE_LAND_PASS_LIST,"PARCEL_FLAG_USE_LAND_PASS_LIST"); llOwnerSay("Region flags: (" + (string)rf + ")"); testFlag(rf,REGION_FLAG_ALLOW_DAMAGE,"REGION_FLAG_ALLOW_DAMAGE"); testFlag(rf,REGION_FLAG_ALLOW_DIRECT_TELEPORT,"REGION_FLAG_ALLOW_DIRECT_TELEPORT"); testFlag(rf,REGION_FLAG_BLOCK_FLY,"REGION_FLAG_BLOCK_FLY"); testFlag(rf,REGION_FLAG_BLOCK_TERRAFORM,"REGION_FLAG_BLOCK_TERRAFORM"); testFlag(rf,REGION_FLAG_DISABLE_COLLISIONS,"REGION_FLAG_DISABLE_COLLISIONS"); testFlag(rf,REGION_FLAG_DISABLE_PHYSICS,"REGION_FLAG_DISABLE_PHYSICS"); testFlag(rf,REGION_FLAG_FIXED_SUN,"REGION_FLAG_FIXED_SUN"); testFlag(rf,REGION_FLAG_SANDBOX,"REGION_FLAG_SANDBOX"); } }