User:Kerik Rau/MapTileURL
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Returns the URL of the image of the current sim's tile (a 256x256 pixel image). Also see Thraxis Epsilon's OpenLayers Wrapper.
<lsl> string MapTileURL() {
vector TilePos = llGetRegionCorner(); //tiles are in a grid based on the regions, so 256m = 1 tile TilePos /= 256.0; //offset provided in the javascript, really 1278 + 1 (probably 0 -> 1 index difference?) TilePos.y = 1279.0 - TilePos.y; //should look like http://secondlife.com/apps/mapapi/grid/map_image/x-y-zoom-0 string mapURL = "http://secondlife.com/apps/mapapi/grid/map_image/"; mapURL += (string) llFloor(TilePos.x); mapURL += "-"; mapURL += (string) llFloor(TilePos.y); //the 3rd value is something to do with zoom mapURL += "-1-0"; return mapURL;
} </lsl>