User:Blakar Ogre
Revision as of 01:37, 25 May 2007 by Blakar Ogre (talk | contribs)
Current working on Sculpted prims
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
- - Exactly describe how a texture is converted to a sculpted prim
- - Write patches for related code
Current status for patch:
- - Done: Performance rewrite of sampling code (minor impact)
- - Next: Fix for lost detail when using 32x32 textures