User:Benjamin Linden/Office Hours/2007 Jun 12

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Transcript of Benjamin Linden's office hours:

[10:00] Benjamin Linden: I have to run to a meeting. good luck!
[10:00] BigPapi Linden: I really hate the "can't login for 5 minutes bug".
[10:00] Torley Linden: BigPapi, see if you can manually clear presence next time that happens
[10:00] BigPapi Linden: Tried that.
[10:00] BigPapi Linden: Didn't help.
[10:00] Torley Linden: :(
[10:00] Zen Linden: hmmm... maybe i can take that as a blacklight task some time
[10:00] Bridie Linden: https://jira.lindenlab.com/browse/SL-44630 "validate_framebuffer_object() crashes on ATI" [12:56pm] jeffbot: https://jira.lindenlab.com/browse/SL-44195 "Water shader falls back to software on ATI"
[10:00] Pastrami Linden: palmer you sick?
[10:00] Zen Linden: a bit... but getting better
[10:00] Pastrami Linden: yeah you sound a little "I need tea"
[10:00] Pastrami Linden: :)
[10:00] Bridie Linden: did we do compatibility merges yet?
[10:00] Brad Linden: bridie: compatibility with 1.17?
[10:00] Bridie Linden: yes
[10:00] Brad Linden: no we have not merged yet
[10:00] Torley Linden: sounds good
[10:00] Zen Linden: yep
[10:00] Zen Linden: awesome
[10:00] Bridie Linden: cool
[10:00] Torley Linden: good to know
[10:00] Pastrami Linden: lemme check....
[10:00] Bridie Linden: https://osiris.lindenlab.com/mediawiki/index.php/Windlight_Project
[10:00] Bridie Linden: were there jira numbers?
[10:00] Bridie Linden: in a landslide
[10:00] Torley Linden: hehe
[10:00] Rob Linden: stepping away from my desk for a bit
[10:00] Pastrami Linden: https://osiris.lindenlab.com/mediawiki/index.php/Windlight_Project
[10:00] Zen Linden: sl-44519
[10:00] Torley Linden: thanks Palmer
[10:00] Zen Linden: is the file format jira task
[10:00] Torley Linden: https://jira.lindenlab.com/browse/SL-44638 - new day cycle graphic
[10:00] Pastrami Linden: I'd vote yes
[10:00] Pastrami Linden: can you say that again it didn't come through for me
[10:00] Pastrami Linden: Dave are we just putting the moon opposite side of the sun?
[10:00] BigPapi Linden: That's the plan for now.
[10:00] Bridie Linden: QA
[10:00] Pastrami Linden: coo
[10:00] Torley Linden: hee
[10:00] Pastrami Linden: bridie will you be around for 2 secs?
[10:00] Pastrami Linden: cool
[10:00] Pastrami Linden: jira questions
[10:00] Pastrami Linden: thx
[10:00] BigPapi Linden: later
[10:00] -- End of Log ---
[10:00] Unable to create requested object. Please try again.
[10:00] Benjamin Linden: morning!
[10:00] Squirrel Wood: Morning ^^
[10:00] Qie Niangao smiles. "Good morning, Benjamin"
[10:01] Stevex Janus: morning
[10:01] Squirrel Wood: looks like a quiet round today ^^
[10:01] Chaley May: hi
[10:01] Squirrel Wood: Yellow
[10:01] Benjamin Linden: it sometimes takes people a while to show up
[10:02] Benjamin Linden: hi Chaley
[10:02] Benjamin Linden: good to see you as always Squirrel
[10:02] Benjamin Linden: hi Qie and Stevex
[10:02] Benjamin Linden: Qie, were you here last week?
[10:03] Chaley May: Qie seems like someone else :)
[10:03] Qie Niangao: oh, probably my alt, Gao... although he might have missed last week
[10:04] Benjamin Linden: ah ok :-)
[10:04] Benjamin Linden: so where did we leave off last week
[10:04] Benjamin Linden: Squirrel were you the one who wanted to discuss groups?
[10:04] Benjamin Linden: hi Taja
[10:04] Benjamin Linden: long time no see!
[10:04] Taja Beatty: hello Benjamin
[10:04] Squirrel Wood: hmm..
[10:04] Taja Beatty: yes it has been a while
[10:04] Squirrel Wood: dun 'amember ^^
[10:05] Taja Beatty: nice to see you again finally I made one of your office hours
[10:05] Benjamin Linden: yes, I'm happy to see it
[10:05] Benjamin Linden: just to let everyone know before I forget
[10:05] Benjamin Linden: I moved Thursdays office hours to 3pm
[10:05] Benjamin Linden: hopefully this will give more people a chance to attend
[10:06] Chaley May: what was the old time?
[10:06] Benjamin Linden: 10am, same as today
[10:06] Squirrel Wood: discussions... if you want to discuss groups... no problem. If you want to discuss the topics of last weeks pizza.. I'm good with that as well ;)
[10:06] Chaley May: ok
[10:06] Benjamin Linden: it was easier for me to remember :-)
[10:06] Benjamin Linden: hi Drew
[10:06] Drew Dwi: morning
[10:07] Benjamin Linden: we were just talking about what we should discuss today
[10:07] Drew Dwi: button that enables one to ignore group chat for a specific group!
[10:07] Squirrel Wood: Why do virtual roller coasters make people feel sick after some time? ^^
[10:08] Benjamin Linden: actually Drew, I think that may be enabled as part of voice chat
[10:08] Squirrel Wood: Buttons! I'd like to see a button bar of sorts with "programmable" buttons ?
[10:08] Benjamin Linden: there are a number of new group roles
[10:09] Benjamin Linden: do you mean like a HUD, Squirrel, or something that's actually built in to the viewer?
[10:09] Squirrel Wood: something that's built into the viewer that, for example, lets you automatically open several group chat windows for groups yo usually talk on or that auto-sets a certain windlight profile or....
[10:10] Drew Dwi: hmmm
[10:10] Stevex Janus: How about adding a feature to help beginners customize thier avitar.
[10:10] Benjamin Linden: sort of like the bookmarks toolbar in a browser?
[10:10] Squirrel Wood: basically some sort of quick-buttons that one can assign one of a number of provided funtions to
[10:10] Drew Dwi: I like the style of the new communications button in the beta, but I think the change to the speakers button was bad because before I could just tell someone, push the speakers button, but now its the weird looking one next to talk.
[10:10] Stevex Janus: The randomzie function is just too random.
[10:10] Benjamin Linden: that's a great idea, Stevex, I was just discussing that with someone
[10:11] Squirrel Wood: Yes. Something like "bookmarks" basically
[10:11] Drew Dwi: bookmarks pulling up your list of landmarks? hmhmh
[10:11] Benjamin Linden: we really need to make avatar customization more accessible to beginning users
[10:11] Stevex Janus: I was thinking of instaead of complitely unrelated randomzied changes, make it a panel of random offset 3x3 and then let the user choose the change
[10:11] Benjamin Linden: most people go buy their appearance anyway :-)
[10:12] Benjamin Linden: yes, that's along the lines of what we were thinking too
[10:12] Benjamin Linden: sort of constrained choices that let you build a variety of good-looking avatars
[10:12] Squirrel Wood: I don't know if you have ever played Horizons - Empire of Istaria but there you had button bars where you could "program" a list of actions for each button. like, "Equip item X", "Cast Spell Y", "Heal selected player"
[10:13] Benjamin Linden: squirrel, there is work being done this quarter to make the UI "scriptable"
[10:13] Benjamin Linden: which would make your idea possible
[10:13] Squirrel Wood: Cool ^^
[10:13] Benjamin Linden: hi Christian
[10:13] Christian Colville: hi Ben
[10:14] Christian Colville: got my textures back grins
[10:14] Benjamin Linden: Drew, interesting feedback on the speakers button
[10:14] Benjamin Linden: yes, it's great to see you not all black, Christian :-0
[10:14] Drew Dwi: yeah we wound up taking a picture and drawing a big arrow in paint to show them :P
[10:14] Benjamin Linden: except you're barefoot! :-)
[10:14] Drew Dwi: i'd show you but its still on the beta grid heh
[10:15] Christian Colville: grins need to get some decent shoes
[10:15] Benjamin Linden: hi Wyn
[10:15] Christian Colville: what're we talking about?
[10:15] Taja Beatty: what is it with people wanting others in shoes
[10:15] Benjamin Linden: oh hey Khamon, you snuck in
[10:15] Benjamin Linden: didn't see you
[10:15] Taja Beatty: I like to feel the coolness on my feet
[10:15] Wyn Galbraith smiles, "Good morningish"
[10:16] Qie Niangao wants sculptie toes!
[10:16] Benjamin Linden: we were discussing a variety of feature enhancements and suggestions
[10:16] Benjamin Linden: easier avatar customization
[10:16] Christian Colville: ok
[10:16] Benjamin Linden: Squirrel had an idea for adding a programmable toolbar that could do macro type stuff
[10:16] Wyn Galbraith: That's an interesting thought
[10:16] Benjamin Linden: and Drew was giving feedback on the chatterbox and voice chat UI
[10:17] Benjamin Linden: specifically that he didn't like that the text label was removed
[10:17] Drew Dwi: ^^
[10:17] Christian Colville: ok
[10:17] Benjamin Linden: we actually went back and forth on that
[10:17] Squirrel Wood: easier customization.. mayhaps give new players a choice of a variety of predefined characters of all genders, forms and sizes and then let them do further cusomization like.. "longer/shorter legs", "smaller/bigger head" , ..
[10:17] Benjamin Linden: because the text label wasn't very good (people confused it with "audio speakers")
[10:17] Christian Colville: oh ok
[10:17] Drew Dwi: if could put more text on button many
[10:17] Drew Dwi: like speaking now
[10:17] Drew Dwi: or speakers list
[10:17] Drew Dwi: -many +maybe :X
[10:18] Squirrel Wood: Sort of by asking questions.. "Is your character male? [yes/no]", "Is he/she/it tall? [yes/no]" and the like
[10:18] Christian Colville: that would be easier initially I guess
[10:18] Wyn Galbraith: I'm wondering how it will be for those who are using voice and those who are not, for example, if we have a person who is deaf and cannot use the speakers, how are they going to know what the others are saying?
[10:19] Drew Dwi: they wont
[10:19] Taja Beatty: that is true Wyn...I rarely use speakers...my hubby does not like to hear talking
[10:19] Taja Beatty: so I would rather type
[10:19] Wyn Galbraith: That would force them to reveal a limitation they may not want to reveal in SL. I operate muted 90% of the time.
[10:19] Drew Dwi: yeah but thats a choice preference, not alot LL can do about that, they will just be aware that in voice enabled places they might miss some stuff
[10:19] Benjamin Linden: I've been thinking about voice, particularly when it comes to office hours
[10:20] Taja Beatty: but how would you know they are speaking in voice
[10:20] Drew Dwi: they would still see the white dot I believe, and it would show green
[10:20] Benjamin Linden: I may actually continue using text chat
[10:20] Wyn Galbraith: Maybe in the caption tags there could be a little speaker.
[10:20] Drew Dwi: text chat is alot better for logging too
[10:20] Christian Colville: sure
[10:20] Taja Beatty: yes most definately
[10:20] Taja Beatty: I prefer text chat
[10:21] Drew Dwi: not sure i'm understanding... but you would propose what... not implementing voice? o.O
[10:21] Christian Colville: I haven't messed with voice yet - there's some visual feedback when someone is talking?
[10:21] Drew Dwi: yeah, there's a white dot, and green things expand from it depending on volume of speaker
[10:21] Wyn Galbraith: No, just that there are certain applications where it isn't really usable, such as keeping meeting logs.
[10:21] Taja Beatty: right Drew...some people may not want to implement voice
[10:22] Benjamin Linden: plus it also makes it easier to run several conversations in parallel
[10:22] Drew Dwi: so don't use it? I mean thats the idea of land owners having power to disable it no?
[10:22] Benjamin Linden: sorry, we're having some office furniture moved around so I'm a little distracted
[10:22] Squirrel Wood: Just make sure they don't move you on accident ^^
[10:22] Christian Colville: lol
[10:23] Wyn Galbraith: In another world, where voice is already in as well as text, which I will leave nameless, voice was actually confusing or hard to hear, or picked up the users background noise. That was before the kittens at the cords on my headset.
[10:23] Wyn Galbraith: *at = ate
[10:23] Taja Beatty giggles
[10:23] Christian Colville: grins
[10:23] Drew Dwi: is it possible to disable sound from voice completely if not using? I don't recall such option on beta
[10:23] Squirrel Wood: there should be
[10:24] Drew Dwi: I would assume there is
[10:24] Wyn Galbraith has to get over there soon.
[10:24] Benjamin Linden: to the beta grid, Wyn?
[10:24] Wyn Galbraith: Yes, haven't been there in a week. Last time I went everything was grey.
[10:24] Qie Niangao: there's a classic experiment done at IBM, called "The Listening Typewriter"... anyway, bottom-line: surprising how infrequently voice is really the handiest medium
[10:25] Drew Dwi: voice is good for like, flying a plane, simple middle mouse button allows you to talk to another person flying without loosing the controls to type
[10:26] Qie Niangao giggles, having at first misunderstood: "flying a plane" *by* voice would be really hard
[10:26] Benjamin Linden: Yes, you can disable voice chat
[10:26] Wyn Galbraith: There are a number of good reasons to have it, so it's not really a choice not to introduce voice, it's more of a community acceptance that some will use it some will not, or some will do both.
[10:26] Benjamin Linden: in Preferences
[10:26] Squirrel Wood: There are uses for voice. and abuses. Both will be taken advantage of. :p
[10:26] Christian Colville: The thing I'd most like to see added in the way of UI is an inworld sculptie editor
[10:27] Wyn Galbraith: Exactly Squirrel, great minds ... etc
[10:27] Benjamin Linden: it will be very interesting to see what kind of adoption voice gets
[10:27] Benjamin Linden: like which communities use it and which don't
[10:27] Benjamin Linden: I look at it as a big community experiment :-)
[10:27] Christian Colville: yeah it'll be interesting
[10:27] Squirrel Wood: nobody will be able to hinder a person of broadcasting awfull noises by wiring the stereo/mono mix or "What U Hear" to their mikes
[10:28] Benjamin Linden: real quick before we jump to sculpties christian I wanted to follow up on Drew's comment about the speakers button
[10:28] Wyn Galbraith: It will be interesting to see what results. Because Beta testing never really gets used, at least as far as SL is concerned anyway, as it will in a real use situation.
[10:28] Benjamin Linden: is there something we could do to make that clearer?
[10:28] Benjamin Linden: yes, Wyn, that's why we're releasing a first look viewer with voice soon
[10:29] Benjamin Linden: hi Revolution, didn't see you sneak in
[10:29] Stevex Janus: linux version?
[10:29] Wyn Galbraith: Cool, I'll check it out.
[10:29] Revolution Perenti: hi there Ben
[10:29] Christian Colville: hello Rev
[10:29] Revolution Perenti: sorry was not going to change topic so i just listen first
[10:29] Drew Dwi: hmm well as said earlier I think better defining it, with either 2 words is best option, like active speakers or speakers list
[10:29] Qie Niangao: stevex: right... but given the nightmare of Linux sound, can kinda see why that's taking a while
[10:30] Drew Dwi: or volume maybe
[10:30] Benjamin Linden: anotehr concern about the label was the length of it, especially when it gets translated to other languages like German
[10:30] Squirrel Wood: "Tell me, oh great button, who is speaking at the moment!" ?
[10:30] Benjamin Linden: do you happen to remember if the button has a tooltip?
[10:30] Benjamin Linden: I dont' have it open at the moment obviously :-)
[10:31] Drew Dwi: yeah I don't know
[10:32] Drew Dwi: office hours in beta grid next time? :P
[10:32] Benjamin Linden: Squirrel, to your point about not being able to limit what you hear, you will be able to individually control the volume and mute of other residents
[10:32] Wyn Galbraith: Hey that's a good idea.
[10:33] Benjamin Linden: you can try it out today on the beta grid
[10:33] Wyn Galbraith: All Hail the Mute button.
[10:33] Benjamin Linden: does anyone who's used voice chat have feedback on the in-world speaking indicators
[10:33] Drew Dwi needs mute button in RL
[10:33] Benjamin Linden: are they useful? easy to understand?
[10:33] Benjamin Linden: easy to see?
[10:34] Benjamin Linden: haha yeah, Drew, I've thought of that many times
[10:34] Drew Dwi: xD
[10:34] Wyn Galbraith has too, just yesterday.
[10:34] Drew Dwi: here's a suggestion
[10:34] Drew Dwi: on the voice options
[10:34] Drew Dwi: when someone enables voice
[10:34] Drew Dwi: you should have push-to-talk enabled by default
[10:35] Drew Dwi: because otherwise 1/2 the people enable voice and BOOM their broadcasting all the backround noise or music their playing
[10:35] Squirrel Wood: Make it big, red and stick it in the center of the screen. Oh! And label it "Do Not Press"
[10:35] Benjamin Linden: PTT will be enabled by default
[10:35] Benjamin Linden: actually voice will be off by default
[10:35] Wyn Galbraith: Maybe that should be a preference choice. Some may not want it to be enabled by default, such as people who are deaf.
[10:35] Benjamin Linden: but there will be a "voice setup" wizard to get people going with Voice Chat if they so desire
[10:35] Drew Dwi: no no, I mean when you got into preferences and manually enable voice
[10:35] Drew Dwi: yeah that'd be good
[10:36] Wyn Galbraith: Good.
[10:36] Benjamin Linden: we're frantically trying to get all these features rolled out :-)
[10:36] Benjamin Linden: once the first look viewer goes out there will be several weeks of feedback and iterations
[10:37] Benjamin Linden: so hopefully we'll have a chance to gather your input and include it in the final version of voice
[10:37] Drew Dwi: there's alot of little things on jira that feel like they've been ignored for the big feature's.... any good way to get them adressed?
[10:37] Drew Dwi: https://jira.secondlife.com/browse/SVC-267
[10:38] Benjamin Linden: that's a great point, Drew, I'm glad you brought it up
[10:38] Drew Dwi: thats a very incomplete list
[10:38] Drew Dwi: but something as simple as enabling estate owners to enter full estates has been asked for the last 3 versions ;\
[10:38] Benjamin Linden: we actually have a number of people working on making small fixes like this
[10:38] Christian Colville: Also get the sense that a lot of problems are overload related and won't get resolved until better load management systems are in place
[10:39] Benjamin Linden: Torley and I meet regularly to go through these lists, he actually just pointed me to this jira list
[10:39] Benjamin Linden: so it will be included in our list of issues to review and assign to developers
[10:39] Benjamin Linden: we're trying to balance the need to stay innovative and competitive with the needs and concerns of the residents
[10:40] Drew Dwi: right but lots of bug fixes but very few 'feature fixes'
[10:40] Drew Dwi: i'll keep adding to that list tho
[10:40] Christian Colville: is there anyone who has an office hour to talk about architectural issues?
[10:40] Benjamin Linden: part of the problem with "feature fixes" is that it's not always to simple to fix one thing in isolation
[10:41] Benjamin Linden: many features are interrelated and interdependent, both in the code and in terms of interaction design patterns
[10:41] Benjamin Linden: what solves a problem in one place may actually make it worse somewhere else
[10:41] Wyn Galbraith: That's common,
[10:41] Benjamin Linden: this isn't an excuse, just and explanation why some stuff seems to take longer to get addressed
[10:41] Wyn Galbraith: Code can some times be like Jello.
[10:41] Benjamin Linden: we want to think about the big picture
[10:42] Christian Colville: yep seems some things require fundamental changes to the structure of SL to fix them
[10:42] Benjamin Linden: this is what Torley and I meet to discuss
[10:42] Benjamin Linden: we triage the discussions based on things that truly are easy and don't impact other areas in a complex way
[10:42] Benjamin Linden: sorry, triage the issues
[10:43] Stevex Janus: So we will ned a third life
[10:43] Christian Colville: lol
[10:43] Benjamin Linden: haha, I just saw a machinima about that
[10:44] Benjamin Linden: a girl in SL logs into Third Life, on the login screen it says "To excape your Second Life"
[10:44] Benjamin Linden: :-)
[10:44] Christian Colville: isn't that when you have a PC in SL which is running SL on it?
[10:44] Wyn Galbraith: That's Fourth Life.
[10:44] Christian Colville: oh yeah 2 x 2 how could I miss that lol
[10:45] Benjamin Linden: Christian, you brought up sculpties, have you had a chance to play around with them much?
[10:45] Benjamin Linden: I'm personally very excited to see what the builders do with sculpties
[10:45] Wyn Galbraith just had algebra classes a few months ago. "Everything still seems like a formula."
[10:45] Christian Colville: yes I've just managed to create one in Blender
[10:45] Wyn Galbraith has played with sculpties, "Don't make me get my hat out ;)"
[10:45] Christian Colville: I can see a lot of uses fo rthem
[10:45] Qie Niangao wants SCULPT_TYPE_PLANAR *real* bad
[10:46] Benjamin Linden: what does that mean Qie
[10:46] Christian Colville: what would that be Qie?
[10:46] Benjamin Linden: sorry, I'm not a modeller
[10:46] Qie Niangao: the current sculpties are all spheres...
[10:46] Wyn Galbraith: There are classes now starting using and creating sculpties I've noticed.
[10:46] Qie Niangao: ends of textures close at top and bottom
[10:46] Benjamin Linden: oh that's great to hear, Wyn
[10:46] Christian Colville: ok
[10:46] Benjamin Linden: so Qie are you saying you want an open-ended sculptie?
[10:47] Qie Niangao: so there will be cylinders (close just at end)... and planar, don't close at all...
[10:47] Qie Niangao: and another I forget now
[10:47] Squirrel Wood: Humm. I would like to be able to apply a
[10:47] Christian Colville: but then... a plane has no thickness
[10:47] Qie Niangao has sudden-onset amnesia
[10:47] Wyn Galbraith takes a lot of classes, "Haven't taken any of the how to make classes yet, sat in on a how to use.
[10:47] Qie Niangao: yes that's right
[10:47] Squirrel Wood: sculptie texture to each side of a cube
[10:47] Qie Niangao: perfect for terrain ;)
[10:47] Christian Colville: true..
[10:48] Wyn Galbraith: You can make a hollow sculptie, I've done it.
[10:48] Squirrel Wood: or an option to add a bumpmap texture to prim faces..
[10:48] Christian Colville: I think you could make a pretty good terrain with current sculpties tho
[10:48] Wyn Galbraith: But you can't open it all the way through.
[10:48] Qie Niangao: well, bounding box is a sphere...
[10:48] Qie Niangao: so, well, kinda bumpy terrain
[10:48] Chaley May: anyone sculpted some stairs.. i want some
[10:48] Christian Colville: yeah but you can deform them as much as you want..
[10:49] Christian Colville: its topology
[10:49] Wyn Galbraith: I've been trying that. Need a better tool.
[10:49] Wyn Galbraith: That was my first idea to use them for.
[10:49] Benjamin Linden: aren't scultpies limited to the 10m prim size?
[10:49] Christian Colville: yep Chaley I want to do that it would be a big prim saver
[10:49] Christian Colville: yeah they are
[10:49] Wyn Galbraith: Came out with something that looked like a wedding cake.
[10:49] Qie Niangao: they can *look* nice, but the collision space is still a sphere (albeit, yes, deformed)
[10:49] Qie Niangao: oh
[10:49] Qie Niangao: the megaprims can be sculpted
[10:49] Benjamin Linden: seems like that would make terrain editing with sculpties sort of challenging
[10:50] Christian Colville: can they Qie? wow..
[10:50] Wyn Galbraith: Still at 10m, you could get a nice set of stairs with one prim.
[10:50] Benjamin Linden: interesting, Qie
[10:50] Benjamin Linden: that's true Wyn
[10:50] Benjamin Linden: I can't wait to see what people come up with!
[10:50] Wyn Galbraith: Wedding cakes. ;)
[10:50] Qie Niangao: but you wouldn't do that for terrain, cuz non-phantom megaprims confuse Havoc and lag the sim
[10:50] Christian Colville: its been done though Ben I have bought a sculptie island terrain kit
[10:50] Benjamin Linden: I think SL will be much more organic and natural looking
[10:50] Benjamin Linden: really, wow, Christian
[10:50] Chaley May: stairs would have to be made with 2 prims.. 1 phantom sculptie and a ramp to walk on
[10:50] Christian Colville: its not superb but that's down to the builder not the system
[10:51] Revolution Perenti: same goes for temp rezzers , just expiermenting with my system i bought mainland offline few times
[10:51] Wyn Galbraith: I could walk on the stairs I made. It wasn't phantom.
[10:51] Wyn Galbraith: They were just round.
[10:51] Qie Niangao: i brought up the upcoming sculpt types, though, just cuz the UI for editing sculpties in-world kinda has to anticipate those, too
[10:52] Christian Colville: ok
[10:52] Chaley May: i would like to see the stairs i havent seen many sculpties only the fruit ones
[10:52] Christian Colville: I think the biggest challenge with sculpties will be creating surface textures to work with them
[10:52] Wyn Galbraith: If igured it was the limitation of the tool I was using and I just need to use something different.
[10:52] Christian Colville: its much harder to get them to align properly
[10:52] Revolution Perenti: also ben seems to be really big problem with physics too, as im building particle and physic based weather that interacts with lindens weather
[10:52] Benjamin Linden: I'm not sure what the plans are to provide a sculptie editing experience in the viewer
[10:53] Revolution Perenti: i kinda blow up sims and have restores done becuase its either bug or my bad coding lol
[10:53] Wyn Galbraith: Columns will become more creative with less prims if one uses the right textures to complete them.
[10:53] Squirrel Wood: physics = expect sim crashes
[10:54] Benjamin Linden: what tools are you guys using to make sculpties today?
[10:54] Christian Colville: Blender
[10:54] Revolution Perenti: yea but cause building, houses, shops, trees to vanish off sim
[10:54] Revolution Perenti: and no where to be seen
[10:54] Qie Niangao: Blender
[10:54] Squirrel Wood: Blender cause its free
[10:54] Chaley May: i havent tried making sculpties.. not good with written instructions :/
[10:54] Squirrel Wood: Most people cannot afford the expensive pro programs
[10:54] Wyn Galbraith: Rokuro
[10:55] Christian Colville: its quite tricky in Blender
[10:55] Wyn Galbraith: Have Blender, but still learning it.
[10:55] Revolution Perenti: i wrote my own custom exporter becuase i need better tools
[10:55] Qie Niangao: oh, yeah, Rokuro is very cool
[10:55] Christian Colville: which is itself quite tricky
[10:55] Wyn Galbraith: But it's limited.
[10:55] Benjamin Linden: what's Rokuro, I'm not familiar with that
[10:55] Squirrel Wood: rokuro is very limited indeed
[10:55] Qie Niangao: it just does the solid of revolution... but it does it nicely
[10:55] Revolution Perenti: wishes sl editor was more ;like 3dsmax
[10:56] Wyn Galbraith: Good for things like columns, vases, glasses, etc. Thanks that are equal on all sides.
[10:56] Benjamin Linden: Ben wishes LL had the development staff of AutoDesk :-)
[10:56] Revolution Perenti: had to write everything out exported out my texture
[10:56] Revolution Perenti: saves me so much time and hassle
[10:56] Wyn Galbraith use to work at Autodesk, "Did printer and plotter testing. Great company.
[10:57] Benjamin Linden: cool Wyn!
[10:57] Christian Colville: someone seems to have created some in world tool to let you make a sculptie based on a group of prims
[10:57] Benjamin Linden: interesting, Christian
[10:57] Christian Colville: I saw it on SLX but dont have it
[10:57] Christian Colville: lord knows how well it would work
[10:57] Revolution Perenti: also Bne been hacking up alot of the source code lately seems alot of the code base still not using UTF8 not really much of a problem but becomes a problem when using http_requests
[10:57] Christian Colville: but someone has been working hard
[10:57] Revolution Perenti: alot of code base still using ISO-8859-1 specs
[10:57] Wyn Galbraith: Culture changed a lot when the last founder retired. That's where I had my first walk in VR, through some software they developed and abandon, Cyberspace Studio.
[10:58] Benjamin Linden: seems like you could create an in-world tool for editing sculpties, maybe like a hammer that you could pound on sculpties with to deform them
[10:58] Christian Colville: lol that's a fun idea
[10:58] Squirrel Wood: that would actually be fun ^^
[10:58] Revolution Perenti: i have one, but part of a holodeck system
[10:58] Revolution Perenti: unless you got 9000l to spare lol
[10:58] Benjamin Linden: what does it do Revolution?
[10:59] Squirrel Wood: holodeck? I have a tool that does similar stuff and won't cost you 9k L$ :p
[10:59] Benjamin Linden: you can deform objects in the holodeck?
[10:59] Revolution Perenti: well lets you take any part of another object clone it with sculties
[10:59] Revolution Perenti: i created real holodeck like start trek, enviroment, weather etc
[10:59] Christian Colville: sounds like the thing I was talking about Rev
[10:59] Grive Tamura: Does a someone have police station where I can work?
[10:59] Christian Colville: does it work well?
[10:59] Revolution Perenti: well its in beta now
[11:00] Chaley May: i would like to see that
[11:00] Revolution Perenti: hoping to meet up with Zero soon , then i start up with public beta testing
[11:00] Wyn Galbraith: Zero should be coming back soon.
[11:00] Revolution Perenti: just want him to take a look at my weather system, also Ben didnt sl use to have real weather
[11:00] Revolution Perenti: like when i first started sl
[11:01] Benjamin Linden: I'm not sure about the weather, Rev, others here may know
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Revolution Perenti: why i like to see ZERO his one of the best particle lindens
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Grive Tamura shouts: Does someone does want with me?
[11:01] Grive Tamura: Does someone does want with me?
[11:01] Torley Linden: Oh dear what's going on!
[11:01] Benjamin Linden: what's the problem Grive?
[11:01] Revolution Perenti: hi Torley
[11:02] Chaley May: does what do we?
[11:02] Torley Linden: hey everyone :)
[11:02] Christian Colville: Hi Torley
[11:02] Benjamin Linden: hi Torley!
[11:02] Wyn Galbraith: The usual Torley.
[11:02] Revolution Perenti: wow you look great torley
[11:02] Torley Linden: hey Benjamin, Christian, Wyn, Revolution, all =)
[11:02] Torley Linden: thanks!
[11:02] Qie Niangao sees Torley and realizes it's time for Robin's office hour
[11:02] Torley Linden: i am an "Acolyte of Watermelon"
[11:02] Wyn Galbraith: Nice addition to the av.
[11:02] Torley Linden: haha that's sort of a Pavlovian queue now, eh Qie?
[11:02] Revolution Perenti: hehe never seen you like that before
[11:02] Torley Linden: thanks... i wore this hat by Siyu Suen
[11:02] Qie Niangao salivates whenever he sees watermelon
[11:02] Torley Linden: ^_^
[11:02] Wyn Galbraith has one in the frig.
[11:02] Squirrel Wood: ^^
[11:03] Squirrel Wood gave you Fortune Cookie.
[11:03] Torley Linden: thanks for the fortune cookie SQuirrel
[11:03] Squirrel Wood: ^^
[11:03] Squirrel Wood: Enjoy it ^^
[11:03] Drew Dwi: its torley :o
[11:03] Benjamin Linden: alright guys, thanks for coming today. good discussion!
[11:03] Torley Linden: :D
[11:03] Torley Linden: take care everyone
[11:03] Chaley May: bye
[11:04] Wyn Galbraith: Time to hit Robin ;)
[11:04] Christian Colville: cheers Ben Torley everyone, bye!
[11:04] Torley Linden: bye for now!
[11:04] Christian Colville: hope not literally Wyn
[11:04] Qie Niangao: thanks Benjamin
[11:04] Squirrel Wood: /ao on
[11:04] Revolution Perenti: thanks Ben, also ben can i pop you a notecard later today, some issues i rather not talk about in jira and does usally cause my pc to crash kinda anoying
[11:04] Stevex Janus: bye
[11:04] Benjamin Linden: sure Rev
[11:04] Benjamin Linden: take care everyone!
[11:10] Entering god mode, level 200
[11:10] Torley Linden: https://jira.secondlife.com/browse/VWR-1076