User:Babbage Linden/Office Hours/2009 02 11
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Revision as of 18:46, 12 February 2009 by Nock Forager (talk | contribs) (New page: Transcript of Babbage Linden's office hours: {| <span id="chat1"></span> |- style="vertical-align:top;color:#000000;background-color:#FCFCFC;" | [[#chat1|[8:33] ]...)
Transcript of Babbage Linden's office hours:
[8:33] | Babbage Linden: | hi everyone
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[8:33] | Babbage Linden: | sorry i'm late
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[8:33] | Cale Flanagan: | and whos xml is that?
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[8:33] | Arawn Spitteler: | Hi, Babbage.
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[8:33] | Siann Beck: | Hi Babbage!
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[8:33] | Babbage Linden: | unfortunately i've got to rush off to another meeting
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[8:33] | WolfPup Lowenhar: | hey babbage
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[8:33] | Nock Forager: | lol
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[8:33] | Fake Fitzgerald: | hi Babbage
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[8:33] | Babbage Linden: | but si linden from brighton is going to come along to chat for a while
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[8:34] | Morgaine Dinova: | Cool!
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[8:34] | Babbage Linden: | he works with me in brighton, so can talk to you about what we've been doing with script metrics
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[8:34] | Siann Beck: | Cool
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[8:34] | Cale Flanagan: | do he has a bear?:)
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[8:34] | Babbage Linden: | everything should be back to normal next week :-D
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[8:35] | Arawn Spitteler recalls the meaning of SNAFU
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[8:35] | Siann Beck: | Hey, Si!
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[8:35] | Arawn Spitteler: | Hi, Si
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[8:35] | Si Linden: | Hi Everyone
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[8:35] | Nock Forager: | Hi Si.
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[8:35] | Babbage Linden: | ok, have fun everyone
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[8:35] | Fake Fitzgerald: | hi Si
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[8:35] | Siann Beck: | Bye Babbage!
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[8:35] | Cale Flanagan: | si, hi
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[8:35] | Morgaine Dinova: | Still got snow in Brighton? It refuses to go away, just north of London
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[8:35] | Babbage Linden: | i'll see you next week
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[8:35] | WolfPup Lowenhar: | morning si
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[8:35] | Babbage Linden: | code sage
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[8:35] | Babbage Linden: | safe
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[8:35] | Si Linden: | Wow - you still have snow? Ours has melted now.
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[8:35] | Arawn Spitteler: | Safe is Sage?
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[8:35] | Si Linden: | It was great while it lasted though
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[8:36] | Morgaine Dinova: | Yeah, liked it. Beats rain every day
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[8:36] | Si Linden: | so how are you all doing?
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[8:36] | Morgaine Dinova: | Great Si -- how goes?
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[8:36] | Siann Beck: | Not bad!
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[8:36] | Arawn Spitteler's trying to recruit a few million dollars, but will surf the web a while more.
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[8:36] | Si Linden: | glad to hear it :)
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[8:37] | Si Linden: | hehe - good luck with that Arawn!
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[8:37] | Morgaine Dinova: | Doing anything fun, Si?
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[8:37] | Si Linden: | I am working on some performance testing at the moment
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[8:37] | Morgaine Dinova: | Cool!
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[8:37] | Si Linden: | it is good fun - and there are lots of nice graphs to look at :)
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[8:37] | Morgaine Dinova: | What area?
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[8:37] | WolfPup Lowenhar: | < has almost forgottne what snow looks and feels like :(
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[8:37] | Morgaine Dinova: | Hehehe
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[8:37] | Si Linden: | We have written a new internal web service that the sims will use
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[8:38] | Si Linden: | and we need to know what sort of throughput it will handle gracefully
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[8:38] | Si Linden: | So I am hammering it with requests!
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[8:38] | Morgaine Dinova: | MRTG still lives? ;-)
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[8:38] | Susie Chaffe: | gracefully as in not crashing the sim
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[8:38] | Si Linden: | exactly :) sim crash == bad
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[8:38] | Si Linden: | it should be totally isolated from the sim though
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[8:38] | Morgaine Dinova: | I'm not voting for sim crash.
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[8:38] | Arawn Spitteler: | Sim_Crash & Bad
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[8:39] | Si Linden: | it will run on separate machines from any sim
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[8:39] | Si Linden: | sim crashes are a big focus around here at the moment
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[8:39] | Si Linden: | if I introduced some there would be big trouble :)
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[8:39] | Morgaine Dinova: | Hehe
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[8:39] | Siann Beck: | :)
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[8:40] | Susie Chaffe: | any fallout from the Rerouted regions this morning
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[8:40] | Morgaine Dinova: | Can't live in total safety and still progress though.
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[8:40] | Si Linden: | It's going smoothly so far
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[8:40] | Si Linden: | Morgaine: it is certainly a challenge, but we are really working hard to learn ways to make it work
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[8:41] | WolfPup Lowenhar: | si is there a was to test netowrked vendors when the server is on agni and your on aditi?
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[8:41] | Susie Chaffe: | something has been playing hookey with inworld emails for the last hour
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[8:41] | Si Linden: | WolfPup: none that I know of, I believe the grids are totally separated
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[8:41] | Arawn Spitteler: | Intergrid e-mail and http should be functional, in principal
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[8:41] | Si Linden: | they are backed up by their own databases and routing tools
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[8:42] | WolfPup Lowenhar: | ok
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[8:42] | Si Linden: | but if you use external comms - like http you might be able to manage it
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[8:42] | Si Linden: | Arawn: have you managed to get that workgin?
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[8:42] | Morgaine Dinova: | I haven't looked at the instrumentation side of the client. When the Stats Bar says a Ping Sim time, is that a conventional ICMP echo, or something else?
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[8:43] | Siann Beck: | Are there sims on agni with http-in?
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[8:43] | Arawn Spitteler: | I don't know what an http_in might do, so I haven't tested it yet.
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[8:43] | Si Linden: | http-in is not on agni yet, but it is going through the final stages of releasing
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[8:43] | Si Linden: | so it should be real soon now :)
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[8:43] | Arawn Spitteler: | As far as I know, only on Aditi. The software might not have passed Asset QA
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[8:43] | Siann Beck: | Great!
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[8:43] | Morgaine Dinova: | That's cool
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[8:43] | Si Linden: | Morgaine: I am not sure, possibly, I will check
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[8:43] | WolfPup Lowenhar: | i was wanting to work on moding the fossl vendor system on aditi so that i didn't have to wory about hving them cause problems on agni
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[8:44] | Si Linden: | Morgaine: in fact I suspect it uses our own messaging mechanism
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[8:44] | Morgaine Dinova: | Would make sense
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[8:44] | Si Linden: | since it pings the simulator, not the host the sim is running on
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[8:44] | Si Linden: | and we have some code in there already to check the aliveness
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[8:45] | Si Linden: | so I guess we use those stats
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[8:45] | Si Linden: | WolfPup: that sounds really sensible, I will do some research into inter-sim comms and ask babbage to let you know next week
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[8:46] | Si Linden: | sorry - I mean inter-grid, not inter-sim
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[8:46] | Imaze Rhiano: | so are scripts metrics coming on? can you yet estimate how much memory we will get for parcel / avatars?
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[8:46] | Si Linden: | we have got script metric gathering code live on the agni grid now
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[8:46] | Si Linden: | we are in the process of gathering the data
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[8:46] | Si Linden: | ready for a proper analysis
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[8:47] | Si Linden: | I believe that the intial figures are showing a 10% figure for mono
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[8:47] | Si Linden: | i.e. 10% of all the scripts running anywhere are already Mono
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[8:47] | Si Linden: | which is a really exciting figure and shows a good adoption rate
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[8:47] | Morgaine Dinova: | Does the sound data (excluding Music which doesn't come from LL sim) take up much bandwidth? (I assume it's low samplerate for ambient and sounds)
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[8:48] | WolfPup Lowenhar: | any scripts i write are mono and i recomplied the fossl vending system to mono
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[8:48] | Si Linden: | Morgaine: I am not sure of the specific ratios of bandwidth, I know we have function in this area, but not sure what - I'll have a dig in our internal docs
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[8:49] | Si Linden: | Gold star to you WolfPup :) that's great news
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[8:49] | Morgaine Dinova: | Don't worry, though you might see it from your graphs
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[8:49] | Nock Forager: | Is there any plan to release the detail you examined? Just curious, I want to know what type of scripts used much in this world.
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[8:49] | Cale Flanagan: | poseballscripts;)
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[8:50] | Nock Forager: | :)
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[8:50] | Imaze Rhiano: | bedposeballscripts
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[8:50] | Cale Flanagan: | y, i dodnt want to be to detailed:)
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[8:50] | Nock Forager: | hehe just curious :)
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[8:50] | Imaze Rhiano: | hairresizing scripts - in all those 255 prims
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[8:50] | Arawn Spitteler heard something, about inactive scripts taking up time slices; if my polymorphic teleporters were functional, they use lists of scripts to restart.
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[8:50] | Si Linden: | Hmm, re bandwidth ratios: I don't see anything on our wiki, I'll research and ask babbage to talk about it next week
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[8:50] | WolfPup Lowenhar: | if the items useing those script are modable and the scripts are modable you can recomple them to mono easily
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[8:51] | Siann Beck: | This might be a bit out of your jurisdiction, but any idea when we'll get Mono compile from inventory?
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[8:51] | Si Linden: | re publicising script data: I am sure that we will make them public once we have verified them etc
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[8:51] | Arawn Spitteler imagines recompiling scripts in each hair prim, to mono...
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[8:52] | Nock Forager: | nice, I love metrics :)
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[8:52] | Cale Flanagan: | easy, there is a mass recompile function
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[8:52] | Si Linden: | me too Nock :) metrics + science rules!
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[8:52] | Arawn Spitteler: | Mono takes a long time to recompile a script
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[8:52] | WolfPup Lowenhar: | arwin all you have to do is edit the item and if there is a script in the root then you can recomple the while thing with no problem
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[8:52] | Cale Flanagan: | (but do it works in all prims...)
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[8:53] | Si Linden: | That's true Arawn, I have noticed it takes a little longer too
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[8:53] | Morgaine Dinova: | Is anyone from Brighton going to be involved with the MMOX workgroup at the IETF? We're having quite a bit of fun on the mailing list already.
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[8:53] | Si Linden: | Morgaine - I'll ask, but I haven't heard of anyone that is going yet
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[8:54] | Si Linden: | Siann: mono compile from inventory - you mean so you don't have to rez stuff to recompile?
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[8:55] | Siann Beck: | Right.
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[8:55] | Si Linden: | I don't know of a plan for that, but I will ask babbage and get him to talk about it next week
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[8:55] | Siann Beck: | Well, no, I mean so you can compile a script item in inventory.
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[8:55] | Si Linden: | (I am building a little list for him eh?!)
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[8:55] | Siann Beck: | :)
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[8:55] | WolfPup Lowenhar: | i think when we select new script in the invetory can it be madt to slect mono
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[8:55] | Cale Flanagan: | and put it back in inv to put it back into object to get same asset (code sharing)
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[8:55] | Imaze Rhiano: | ya
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[8:55] | Arawn Spitteler: | Inventory doesn't exist in sim, where the compilation is done, but all scripts are in inventory of something
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[8:56] | Imaze Rhiano: | remember to mention that he will get 2 angry kitten to next meeting if he doesn't answer to them :P
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[8:56] | Morgaine Dinova: | Hahaha
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[8:56] | Si Linden: | hehe
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[8:56] | Si Linden: | I will definitely tell him that!
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[8:56] | Cale Flanagan: | they put already scratches in his stuff...
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[8:57] | Si Linden: | Arawn: nice description, thanks - couldn't have said it better!
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[8:57] | Morgaine Dinova: | Do you use a direct LSL to CLR compile on the sim, or translate to C# and then compile?
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[8:58] | Arawn Spitteler doesn't think we've a C# compiler, yet
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[8:58] | Si Linden: | We do a direct compile to mono byte code
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[8:58] | Morgaine Dinova: | kk
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[8:58] | Si Linden: | from the lsl text
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[8:58] | Arawn Spitteler: | It's done bby the Simulator, which is why it takes longer, but how is this going to fly on Open Grid?
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[8:58] | Imaze Rhiano: | Babbage told before that you have prototype C# compiler too
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[8:59] | Imaze Rhiano: | one feature request: http://jira.secondlife.com/browse/SVC-2998
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[8:59] | Darwin Recreant: | are we ever going to get client side syntax check back? compiling takes awhile just to check syntax
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[8:59] | Morgaine Dinova: | That's actually why I asked the question Arawn --- I was going to follow up with "Is the translater going to be open sourced for compatibility on |interop?"
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[8:59] | Morgaine Dinova: | interop*
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[9:00] | Imaze Rhiano: | llWarpPos - warps object inside SIM to any position
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[9:00] | Morgaine Dinova: | Because if there's no compatibility then interop kinda breaks.
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[9:01] | Arawn Spitteler: | Anyother way to ask is, will InterOp create a market for the old LSL Bytecode?
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[9:01] | Si Linden: | Fair point, I am not aware of a plan to do syntax verification in the viewer
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[9:01] | Arawn Spitteler: | That might even be the question
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[9:01] | Si Linden: | though I can see it would be really useful
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[9:02] | Siann Beck: | Indeed it would.
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[9:02] | Morgaine Dinova: | Last time we asked about syntax checking, the reply was "That's an ideal thing for the community to add to the viewer." And I think that;s right too.
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[9:02] | Arawn Spitteler: | Syntax Verification is needed because Server Side Compilation is too slow. We have color flashes, viewer side, and these could be expannded.
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[9:02] | Siann Beck: | There would still have to be support from LL's side though, Morgaine.
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[9:02] | Si Linden: | Is there a JIRA for client side syntax verification?
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[9:03] | Morgaine Dinova: | Siann: ideally they should supply the grammar parser at least, yeah.
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[9:03] | Siann Beck: | Right.
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[9:03] | Morgaine Dinova: | Is it done in yacc/bison?
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[9:03] | Si Linden: | I know of no plan to open source our translator
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[9:03] | Si Linden: | but that doesn't mean we don't have one :)
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[9:03] | Imaze Rhiano: | http://jira.secondlife.com/browse/SVC-1401
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[9:03] | Morgaine Dinova: | Hehe
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[9:04] | Si Linden: | Morgaine: we certainly use lex and yacc for the lsl -> lsl bytecode
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[9:04] | Si Linden: | but we use something a bit more flexible for lsl -> mono bytecode
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[9:04] | Morgaine Dinova: | kk
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[9:05] | Si Linden: | I can't think of the name of it right now
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[9:05] | Morgaine Dinova: | If the lexer/parser is nice and separate, you could release just that, and let community build on it for syntax checking. Or, the old LSL compiler could be used of course.
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[9:06] | Si Linden: | thanks Imaze - I suggest you all add your comments / requests to that JIRA to add weight to it!
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[9:07] | Si Linden: | the lexer is the same for lsl + mono bytecode I think
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[9:08] | Si Linden: | but the parser is modular
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[9:08] | Si Linden: | and specific to each language (again *I think*!)
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[9:09] | Si Linden: | I'll add that to babbages list - he has good links with the open sim crowd and probably has more info on this situation than I can guess :)
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[9:09] | Morgaine Dinova: | Well here's the usual question then ... when are we getting O(1) arrays? ;-)))))))
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[9:10] | Siann Beck: | Yes!
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[9:10] | Si Linden: | lol Morgaine!
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[9:10] | WolfPup Lowenhar: | most defantly
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[9:10] | Si Linden: | so ... what is the usual answer?
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[9:10] | Siann Beck: | LSL3?
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[9:10] | Cale Flanagan: | usualanswer is, next server version:)
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[9:11] | Imaze Rhiano: | when sky falls and elephants fly
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[9:11] | Morgaine Dinova: | Well the answer from Don Linden 3 years ago was "Yeah, they're working fine, I just have a couple of corners to tweak." ;-))))
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[9:11] | Siann Beck: | lol
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[9:11] | Arawn Spitteler: | It's been promised in LSL#, as the reason for C#
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[9:11] | Imaze Rhiano: | but you have C# prototype somewhere there? that should should solve problem...
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[9:12] | Si Linden: | hehe - I don't know of active dev work in that area right now, we want to make sure Mono is fully stabilised before any major upheaval on the lsl lang
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[9:12] | Si Linden: | We do have a c# prototype, it would be really gread to get that live
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[9:12] | Arawn Spitteler: | Andrew's been waiting to add some features.
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[9:12] | Si Linden: | it isn't fully functional, but works as a proof of concept
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[9:13] | Morgaine Dinova: | I can't for the life of me understand why it's not been done, as it's such a small job, and would save lots of CPU cycles from not having to do all the silly list traversals.
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[9:13] | Arawn Spitteler: | There should be some progressife documentation of C# features.
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[9:13] | Si Linden: | Morgaine: I hear what you are saying, I can only assume that there is some difficulty with it
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[9:13] | Si Linden: | maybe a 'quirck' in our language design
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[9:13] | Arawn Spitteler: | PRIM_TYPE_TORTURED and llDetectedTarget are needed.
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[9:14] | Si Linden: | otherwise I would guess it would have been done by now
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[9:14] | WolfPup Lowenhar: | one thing is for shure arays would make the database script in the fossl vending system more functional
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[9:15] | Imaze Rhiano: | Metadata verifier is coming in next Mono release (March) - so then you should drop it to that C# prototype and release it...
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[9:16] | Si Linden: | That does sound sensible Imaze, but I can't make any guarantees of course
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[9:16] | Arawn Spitteler: | C# on Aditi?
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[9:17] | Cale Flanagan: | i would take C also, if c# not possible....
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[9:17] | Si Linden: | hehe - there won't be a C version I am afraid!
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[9:17] | Cale Flanagan: | (i will be the master of my 64k)
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[9:17] | Arawn Spitteler: | C is too powerful; Scripting for Linden Servers has to be crippled
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[9:18] | Imaze Rhiano: | how about Assembler? MC68000 or I486?
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[9:18] | Imaze Rhiano: | :P
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[9:18] | Siann Beck: | lol Imaze
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[9:18] | Cale Flanagan: | y, mc68 would be acceptable
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[9:18] | Arawn Spitteler wants a scriptable client
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[9:18] | Darwin Recreant: | and plugins!
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[9:18] | Cale Flanagan: | or c# and , how ist called so i can use pointers...
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[9:18] | Si Linden: | We are waiting for the verifier to be avaiable in mono
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[9:19] | Si Linden: | then we are going to porperly assess the c# scripting
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[9:19] | Si Linden: | though, it would be significant work, and not likely to be shipped in the short term
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[9:19] | Imaze Rhiano: | when are script memory limit going to hit?
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[9:19] | Cale Flanagan: | just some corners...:P
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[9:20] | Si Linden: | hehe - we could implement all sorts of assembly languages! That could be really fun!
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[9:20] | Si Linden: | Imaze: we are gathering data right now, we need that data to make the decisions
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[9:20] | Morgaine Dinova: | How is the wierd state machine system of LSL going to be expressed in C#?
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[9:20] | Arawn Spitteler: | What is the general philosophic approach to InterOp ByteCode?
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[9:21] | Si Linden: | Morgaine: there is certainly an element of hammering a square peg into a round hole!
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[9:21] | Cale Flanagan: | i wouldnt cry,if i have no states in c#
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[9:21] | Si Linden: | Arawn: as far as I know, bytecode is fully managed on the servers
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[9:21] | Imaze Rhiano: | I think that Open SIM is using C# for scripting - likely similar model as there
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[9:21] | Si Linden: | so I am not sure there is compatibility at that level at all
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[9:22] | Si Linden: | only at the sourcecode level
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[9:22] | Arawn Spitteler: | Last I attended Zero Hour, the talk was about protectig creativee authority, but this sounds like a question of the Flying Horses of Troy
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[9:22] | Morgaine Dinova: | Si: what I really meant to ask was, is there going to be an outer-level state machine structure like in LSL, and just use C# for the functions, or is it going to be made to look like real C# files, and use special calls for the state machine functionality?
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[9:22] | Morgaine Dinova: | Kind of opposite approaches
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[9:23] | Si Linden: | ah i see Morgaine, I think that level of decision is still up for grabs
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[9:23] | Morgaine Dinova: | kk
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[9:23] | Cale Flanagan: | maybe u have to make ur own state machine, but who cares:)
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[9:24] | Si Linden: | there is some info about the Mono Sandboxing tech that we are hoping will enable c# scripting: http://www.mono-project.com/MonoSandbox
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[9:24] | Morgaine Dinova: | LSL is pretty unique in having an outer level that is a nicely readable state machine. (Pity the rest is so dire though, hehe :P)
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[9:24] | Cale Flanagan: | if i could have state-local vars i would likethe states more...
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[9:25] | Siann Beck: | That would definitely be nice, Cale.
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[9:25] | Siann Beck: | I was just wishing for that on my latest project.
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[9:25] | Cale Flanagan: | bec i really hate the mess with globals everywhere
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[9:26] | Imaze Rhiano: | http://opensimulator.org/wiki/Scripting_Languages
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[9:26] | Si Linden: | agreed Cale
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[9:26] | Cale Flanagan: | (and there is already a jira as far as i remember)
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[9:26] | Imaze Rhiano: | http://justincc.wordpress.com/2008/11/21/c-scripting-in-opensim/
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[9:26] | Si Linden: | so one suggestion we have considered for modelling state is the State pattern: http://en.wikipedia.org/wiki/State_pattern
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[9:26] | Cale Flanagan: | (go vote! :) )
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[9:27] | Si Linden: | but as I say, it's still really up in the air, so nothing concrete yet!
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[9:28] | Si Linden: | ok folks, I have to get back to interpreting my performance graphs
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[9:29] | Si Linden: | I am going to ask babbage to look at the following for next week:
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[9:29] | Si Linden: | Intergrid comms
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[9:29] | Cale Flanagan: | nono, u justgot a worklist:)
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[9:29] | Si Linden: | lol
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[9:29] | Siann Beck: | lol
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[9:29] | Si Linden: | Viewer bandwidth sharing
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[9:29] | Nock Forager: | Thanks Si see you again.
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[9:29] | Si Linden: | recompile in inventory
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[9:29] | WolfPup Lowenhar: | tc
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[9:29] | Si Linden: | angry kittens
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[9:29] | Siann Beck: | heh!
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[9:29] | Si Linden: | and open source plans for lsl -> mono
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[9:30] | Si Linden: | :)
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[9:30] | Siann Beck: | Cale wanted to know if you have a bear.
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[9:30] | Cale Flanagan: | u firgit state loclas:)
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[9:30] | Morgaine Dinova: | Hehe. Take care Si
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[9:30] | Si Linden: | it's been great to chat to you all, see ya
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[9:30] | Morgaine Dinova: | Si has a bear?
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[9:30] | Si Linden: | state locals added to list
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[9:30] | Darwin Recreant: | take care Si, ty
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[9:30] | Cale Flanagan: | ah, he was nice, so he can leave without bear:) cu
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[9:30] | Si Linden: | sorry no bear yet
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[9:30] | Si Linden: | thanks Cale :)
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[9:30] | Morgaine Dinova: | Hehe
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[9:30] | Siann Beck: | :)
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[9:30] | Si Linden: | byeeee!
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[9:31] | Siann Beck: | Bye!
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[9:31] | Morgaine Dinova: | Thanks for chat Si :-)
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[9:31] | Fake Fitzgerald: | thanks and bye
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[9:31] | Siann Beck: | Yes, thanks for coming!
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[9:31] | Cale Flanagan: | now back to the 64k exploding storage lists..
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[9:31] | Morgaine Dinova: | Was interesting.
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[9:32] | Cale Flanagan: | bye all (and vote for state locels;) )
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[9:32] | Morgaine Dinova: | I wonder how many scripting languages Opensim will have by next year. 20?
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[9:32] | Imaze Rhiano: | 42 |