User:Strife Onizuka

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Revision as of 09:26, 24 March 2009 by Strife Onizuka (talk | contribs)
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About Strife

Synopses

Strife is an avid scripter, wiki author and SL forum denizen. Not content in selfish information gathering he shares what he knows through various mediums, so that others may benefit and learn. He volunteers his time to work on many public projects which include: giving scripting advice, writing LSL documentation, providing and improving LSL scripts and libraries.

SL Status

Strife currently has a part time job, soon to be more fully employed and back in SL. After a catastrophic computer failure in the summer of 2008 and subsequent upsetting of housing situation found it ever more difficult to get online.

Honors

Through his public works Strife became a pillar of the SL community.

Strife is a Hippo award winner, awarded "Best Community Organizer" in the 2007 Linden Lab Innovation Awards, and here is his mention as a runner-up in the 2008 "Best Documentation" category: "Last year's winner, Strife Onizuka, continued to be insanely prolific, with thousands of edits over the past year.... Anyone learning LSL is almost certainly indebted to Strife's work in some way."

Own Words

I'm an immigrant from URU. Was in all 3 of it's beta's.

Wiki Gnome (causing drama isn't why I'm here).

I have a webpage but haven't updated it in a few months...

Wiki's are the way of the future when it comes to making documentation Ad-hoc but eventually become static as graffiti grows with popularity as a way of controlling it.

also contribute to some other wiki's

When it comes to writing I tend to go towards concise. A short accurate description is better then a long equally accurate description; less to get confused with, easier to find the important information (because it is all important).

View the issues Strife Onizuka has filed at jira.secondlife.com

Scite/ESL

My config files: Comcast finally woke up and realized my account name was "mailerdaemon" and killed it so I'll be moving the files soon, sorry for the inconvenience. -- Strife (talk|contribs) 17:26, 24 March 2009 (UTC)

Downloads

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TightList

See TightList

Float <-Union-> Integer

<lsl> integer fui(float a)//Mono Safe, LSO Safe, Doubles Unsupported, LSLEditor Unsafe {//union float to integer

   if((a)){//is it non zero?
       integer b = (a < 0) << 31;//the sign, but later this variable is reused to store the shift
       if((a = llFabs(a)) < 2.3509887016445750159374730744445e-38)//Denormalized range check & last stirde of normalized range
           return b | (integer)(a / 1.4012984643248170709237295832899e-45);//the math overlaps; saves cpu time.
       integer c = llFloor((llLog(a) / 0.69314718055994530941723212145818));//extremes will error towards extremes. following yuch corrects it.
       return (0x7FFFFF & (integer)(a * (0x1000000 >> b))) | (((c + 126 + (b = ((integer)a - (3 <= (a /= (float)("0x1p"+(string)(c -= ((c >> 31) | 1)))))))) << 23 ) | b);
   }//for grins, detect the sign on zero. it's not pretty but it works. the previous requires alot of unwinding to understand it.
   return ((string)a == (string)(-0.0)) << 31;

}

float iuf(integer a) {//union integer to float

   return ((float)("0x1p"+(string)((a | !a) - 150))) * ((!!(a = (0xff & (a >> 23))) << 23) | ((a & 0x7fffff))) * (1 | (a >> 31));

}//will crash if the raw exponent == 0xff; reason for crash deviates from float standard; though a crash is warented. </lsl>

As a specialized mode of transport, this is faster the Float2Hex and just as lossless. <lsl> string fuis(float a){//float union to base64ed integer

   if(a){//is it non zero?
       integer b = (a < 0) << 31;//the sign, but later this variable is reused to store the shift
       if((a = llFabs(a)) < 2.3509887016445750159374730744445e-38)//Denormalized range check & last stirde of normalized range
           b = b | (integer)(a / 1.4012984643248170709237295832899e-45);//the math overlaps; saves cpu time.
       else
       {
           integer c = llFloor(llLog(a) / 0.69314718055994530941723212145818);//extremes will error towards extremes. following yuch corrects it.
           b = (0x7FFFFF & (integer)(a * (0x1000000 >> b))) | (((c + 126 + (b = ((integer)a - (3 <= (a /= (float)("0x1p"+(string)(c -= (c == 128)))))))) << 23 ) | b);
       }
       return llGetSubString(llIntegerToBase64(b),0,5)
   }//for grins, detect the sign on zero. it's not pretty but it works. the previous requires alot of unwinding to understand it.
   if((string)a == (string)(0.0))
       return "AAAAAA";
   return "gAAAAA";

}

float siuf(string b) {//base64ed integer union to float

   integer a = llBase64ToInteger(b);
   return ((float)("0x1p"+(string)((a | !a) - 150))) * ((!!(a = (0xff & (a >> 23))) << 23) | ((a & 0x7fffff))) * (1 | (a >> 31));

}//will crash if the raw exponent == 0xff; reason for crash deviates from float standard; though a crash is warented. </lsl>

Float Compare

<lsl>integer FloatCompare(float a, float b, integer c) {//compare floats and allow for a margin of error, requires fui().

   if(a - b)//(c) Strife Onizuka 2006 
   {//they are not equal
       //First we convert the floats to integer form, as they would be in memory;
       integer a_i = fui(a);
       integer b_i = fui(b);
       integer a_e = (a_i >> 23) & 0xff;
       integer b_e = (b_i >> 23) & 0xff;
       if(!(a_e || b_e) || //to disable the +/- roll under support put a // just before the !
           ((a_i & 0x80000000) == (b_i & 0x80000000)))//sign match check
       {//start by getting and testing the difference, this is what limits c
           integer diff = a_e - b_e;//ugly is fast, basicly, it gets the mantissa, sets the sign on the mantisa,
           if(diff >= -1 || diff <= 1)//shifts it depending on exponent, finaly executes the test.
               if(llAbs(((((a_i & 0x7FFFFF) | (!!a_e << 23)) * ((a_i >> 31) | 1)) >> !~-diff) - 
                        ((((b_i & 0x7FFFFF) | (!!b_e << 23)) * ((b_i >> 31) | 1)) >> !~diff)) <= c)
                   jump out;
       }
       return (a > b) - (a < b);
   }
   @out;
   return 0;

}</lsl>

FUI2HexFloat

<lsl> string FUI2HexFloat(integer b) {//Dump FUI float-integer to a hex-float string

   string c = "";
   integer d = 0;
   integer e = 0xff & (b >> 23);
   string f = "0x"+(string)(!!e) + ".";
   if(b & 0x80000000)
       f = "-"+ f;
   if(e ^ 127) c = "p" + (string)((e | !e) - 127);
   if((e = 0xfffffe & (b << 1)))
   {
       while(!((e >> d) & 0xf))
           d+=4;
       while(d < 24)
       {
           c = llGetSubString(hexc, b = 0xf & (e >> d), b) + c;
           d += 4;
       }
   }
   return f + c;

}

string Float2Hex(float a) {//Another way to do Float2Hex, i wrote this for the heck of it; not because it's a good idea.

   return FUI2HexFloat(fui(a));

} </lsl>

BitCount

<lsl>integer bitcount(integer n) {//MIT Hackmem 169, modified to work in LSL

   integer tmp = n - ((n >> 1) & 0x5B6DB6DB)//modified mask
                   - ((n >> 2) & 0x49249249);
   return (((tmp + (tmp >> 3)) & 0xC71C71C7) % 63) - (n >> 31);

}</lsl>