User:Q Linden/Office Hours/2007-09-24
Jump to navigation
Jump to search
Transcript of Q Office Hours on Monday, 24Sep07, 7:30 AM PST
Time | Speaker | Remarks |
[7:45] | Q Linden | Hey, Jansen |
[7:46] | Jansen Miles | Hiya. Hmm. First office hours? |
[7:46] | Jansen Miles | Looks like you need to build a following. :) |
[7:46] | Q Linden | Yup...but it wasn't well-announced. I failed to complete the wiki page properly ,and just figured it out this morning. |
[7:46] | Q Linden | No biggie...I'll get it right next time. :-) |
[7:47] | Q Linden | Did you just trip across it, or were you looking for office hrs? |
[7:48] | Jansen Miles | No, I was checking office hours on the Wiki. I got up unusually early this morning and was wondering if any office hours coincided. |
[7:48] | Q Linden | cool. anything in particular on your mind? |
[7:48] | Jansen Miles | Nope. But I have some advice. You need to set out some chairs, or let us place our own. :) |
[7:49] | Q Linden | see those? Those were supposed to be my chairs for the day. |
[7:49] | Q Linden | I popped 'em up there this morning. :-) |
[7:49] | Jansen Miles | Ah, okay. I didn't realize. |
[7:50] | Q Linden | Or since there are so few people, we can go over to my gazebo |
[7:50] | Jansen Miles | Maybe five or six chairs close to the campfire would seem more inviting. |
[7:50] | Jansen Miles | So, you're a new Linden, but how long have you been on SL? |
[7:50] | Basic Chair | Right click me and choose 'Sit Here' to sit down |
[7:51] | Q Linden | just 2 months! |
[7:51] | Jansen Miles | Oh wow. |
[7:51] | Q Linden | So I'm really a n00b |
[7:51] | Jansen Miles | You're even newer than me. |
[7:52] | Q Linden | What attracted you to SL in the first place? |
[7:53] | Jansen Miles | Well, I read Snowcrash in the 90s. |
[7:53] | Q Linden | Heh. As did half this world, I think. |
[7:53] | Q Linden | Did you have experience with other online communities? |
[7:53] | Jansen Miles | And I'd heard about SL for a couple of years. It was on my list of things to check out and I finally got around to it. |
[7:53] | Jansen Miles | No. Not really. I played MUDs in the 90s |
[7:54] | Q Linden | Do you consider yourself a gamer? |
[7:54] | Jansen Miles | And beta tested and played Asheron's Call 2. |
[7:54] | Q Linden | ah, cool |
[7:54] | Jansen Miles | I would say yes, but I'm definitely in the camp of "SL is not a game." |
[7:54] | Q Linden | me too...on both counts |
[7:54] | Q Linden | but I like to know what people have for background experience |
[7:54] | Q Linden | as a reference |
[PERSONAL INFORMATION SNIPPED] | ||
[7:56] | Q Linden | Do you build stuff in SL? |
[7:57] | Jansen Miles | I do. |
[7:57] | Q Linden | Code too? |
[7:57] | Jansen Miles | Yep. |
[7:57] | Q Linden | I'd be interested in hearing your thoughts -- what works well, what doesn't. |
[7:58] | Jansen Miles | I have definite opinions although at this early hour (I'm PST remember), I don't know if I can say much that's intelligible. |
[7:58] | Q Linden | :-) |
[7:58] | Jansen Miles | I'm putting together a list of UI enhancements I think would be good. |
[7:58] | Q Linden | We haven't invented virtual caffeine yet. |
[7:59] | Jansen Miles | Mostly relating to the build tools. |
[7:59] | Jansen Miles | Building is very primitive in SL. Pun not intentional. |
[8:00] | Q Linden | Heh...yeah. A lot of my recent history has been spent making 3D construction tools, including tools for kids. So I care a lot about this area. |
[8:00] | Q Linden | It's one place I hope to spend some of my development energy at Linden. |
[8:00] | Jansen Miles | And the build editing tools are impressive as they're expressed in-world, but leave much to be desired when compared to what a professional content developer might expect from his/her tools. |
[8:01] | Q Linden | Yeah |
[8:01] | Q Linden | Do you have particular high points of pain? |
[8:01] | Jansen Miles | Some of the problems are intractable at the moment. Such as the parent-child relationships of linked sets. I.e. one root only. |
[8:01] | Q Linden | (when you say you're putting together a list, how do you plan to share that list?) |
[8:02] | Jansen Miles | Through the JIRA. |
[8:02] | Q Linden | excellent |
[8:02] | Q Linden | do you know about the SL Dev mailing list for open source discussions? |
[8:03] | Jansen Miles | ...that would require major re-working of the SL object system. To smaller issues like the lack of ability to change point of rotation when rotating an object or linked set. |
[8:03] | Q Linden | Yup, that's a problem I encountered this morning |
[8:03] | Jansen Miles | I'm vaguely aware of SL Dev group activity, but I'm not directly involved. |
[8:04] | Jansen Miles | I've attended one or two open source office hours. |
[8:04] | Q Linden | Who else's have you been to? |
[8:05] | Jansen Miles | And I'm familiar with Dale Glass' work because I see him at half the office hours I attend. |
[8:05] | Q Linden | yup, he's been pretty involved, at least I've seen him around quite a bit |
[8:06] | Jansen Miles | Rob, Lindie, Benjamin bug triages. Qarl. Zero. Torley. Blue. |
[8:06] | Q Linden | oh, by the way...since this has ended up being a private session, is it OK with you if I post the transcript? |
[8:07] | Jansen Miles | And I'm actually a bit surprised not to see Wyn Galbraith here. She seems to usually hit all the office hours I attend, although that may have something to do with you posting the hours late. |
[8:07] | Jansen Miles | If you like. |
[8:08] | Q Linden | I'd just like to establish a tradition of being open about everything that happens in my office hours |
[8:09] | Q Linden | There were a couple of people who said they'd come if I held office hours, but I think that the late notice was a problem. |
[8:09] | Jansen Miles | More than likely that was it. |
[8:10] | Jansen Miles | So, what, in fact, is your role at LL? Boston. You were part of the Windlight team that came over? |
[8:11] | Q Linden | No, actually. I was the first non-Windlight dev hired in Boston. I'm a game developer who became interested in SL. I'm just finishing up my "training" phase and looking around for what I should be spending time on now. User content creation tools is one possible area, as is architecture. |
[8:12] | Q Linden | architecture meaning the long-term system design |
[PERSONAL INFORMATION SNIPPED] | ||
[8:16] | Jansen Miles | C++ and OpenGL? |
[8:16] | Q Linden | My skillz? That and Python, Java if you make me. |
[8:17] | Q Linden | That doesn't parse unambiguously -- I love python, not so much Java |
[PERSONAL INFORMATION SNIPPED] | ||