Talk:How To Show Video in SL

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Revision as of 09:23, 27 September 2007 by Cron Stardust (talk | contribs) (Alternate Code)
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Alternate code

I believe the below is a cleaner way to code the example shown by Vinhold, but his script is shorter and easier to understand by some. Cron Stardust 10:23, 27 September 2007 (PDT)

Code: Basic Video Display Script
// This script would be used in the prim that will show the video on surface zero.
// Touching the prim will start or stop the video display set in Land Media: Video.
 
// Global Variable declarations
key DefTexture;
vector DefColor;
list data;
key texture;
 
default {
    state_entry() {
        DefTexture = llGetTexture(0);                          // Save default texture set on prim surface zero.
        DefColor = llGetColor(0);                              // Save default color of prim surface zero
        
        state stopped;                                         // Setup done, move to stopped state.
    }
}

state stopped {
    state_entry() {
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_STOP]); // Stop streaming to the device.
        llSetPrimitiveParams([PRIM_TEXTURE,0,DefTexture,<1,1,0>,ZERO_VECTOR,0.0,PRIM_COLOR,0,DefColor,1.0,PRIM_FULLBRIGHT,0,TRUE]);
    }
    
    touch_start(integer total_number) {
        // Read land parcel media settings
        data = llParcelMediaQuery([PARCEL_MEDIA_COMMAND_TEXTURE, PARCEL_MEDIA_COMMAND_URL]);
        
        if (llList2String(data, 0) == "") {                    // Not a landowner or land group member error display
            key ErrTexture = llGetInventoryKey("ErrMsg");      // Get texture by name from inventory
            llSetPrimitiveParams([PRIM_TEXTURE,0,ErrTexture,<1,1,0>,ZERO_VECTOR,0.0,PRIM_COLOR,0,<1,1,1>,1.0,PRIM_FULLBRIGHT,0,TRUE]);
        }
        else {                                                 // Ready to start playing
            state playing;
        }
    }
}

state playing {
    state_entry() {
        data = llParcelMediaQuery([PARCEL_MEDIA_COMMAND_TEXTURE, PARCEL_MEDIA_COMMAND_URL]);
        texture = (key) llList2String(data, 0);                // Get texture for parcel to display
        
        llSetPrimitiveParams([PRIM_TEXTURE,0,texture,<1,1,0>,ZERO_VECTOR,0.0,PRIM_COLOR,0,<1,1,1>,1.0,PRIM_FULLBRIGHT,0,TRUE]);
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PLAY]); // Start media playing to this device
    }
    
    touch_start(integer total_number) {
        state stopped;
    }
}