User:Ichi Jaehun
Revision as of 07:10, 3 November 2007 by Ichi Jaehun (talk | contribs)
Ichi would like to see real-time DSP for audio synthesis in 2ndLife.
First step would be the fundamental environment, audio graph etc.
Then a Sine Wave function.
This would be a function that takes three arguments:
frequency, multiplication and an arg specifying whether to execute at Audio or Control rate.
The latter is of course inspired by the amazing SuperCollider and is good for efficiency.
Other
A simple illustration intended to clarify where different diciplines come into play, in respect to software engineering.