integer 定数 VEHICLE_TYPE_AIRPLANE の値は 4 です。
飛行機。上方向への移動偏向があり、ホバーせず、バンクすると方向転換します。
効果
乗物タイプを airplane (飛行機) に設定すると乗物モードが有効になり、かつ以下を実行したのと同じ効果が得られます:
<lsl>
// very little friction along forward-back axis
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> );
// uniform angular friction
llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 20 );
// linear motor
llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 2 );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 );
// agular motor
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 8 );
// no hover
llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 );
llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 );
llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 );
llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 );
// linear deflection
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 );
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.5 );
// angular deflection
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 1.0 );
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 2.0 );
// vertical attractor
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.9 );
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 );
// banking
llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 );
llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 );
llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 2 );
// default rotation of local frame
llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> );
// remove these flags
llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP