SculptGenMax
Description
SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.
Current Version
1.0 RC 1 — released 2007/12/18
Download and Support
As of version 1.0, SculptGenMax can be downloaded from the author's website. A new FAQ and support forums can be found there as well.
Features
- Roundtrip workflow from 3ds Max to Second Life and back
- Load sculptmaps from disk to import sculpties into 3ds Max
- Create sculpties in 3ds Max and export them to Second Life
- All sculptmap topologies supported: sphere, torus, plane, and cylinder
- Editable Poly, Editable Mesh, and NURBS supported
- Preserves UV Mapping — Baked textures work seamlessly
License
- SculptGenMax is licensed under GPL3
- Copywrite 2007 Shack Dougall
- GPL FAQ
- Quick Guide to GPL3