Talk:LlSetClickAction
Revision as of 16:22, 8 August 2009 by EddyFragment Robonaught (talk | contribs)
Honest innocent question Strife...How important is checking for NULL_KEY in this type of script? I was interested in a simple example here because I am making a far more complex version right now. Kinda funny that I spent all day working with this function and then found that it needed an example. yay! I was having some issues with llAvatarOnSitTarget and its obtained key during some state swaps and animation starts and stops. How could checking for NULL_KEY while the avatar is still sitting help? -- Eddy (talk|contribs) 23:46, 8 August 2009 (UTC)
- I've answered my own question there really haven't I? You check just in case they crashed or stood up etc. Duh. How would you say this example should feature a state change? I was trying to keep it simple. I've got three states in the one I'm making and I'm not 1/2 way done yet. Mind you with my new found ability to create functions!!! *throws tiny party in head* oh the bliss... will make it simpler, faster and smaller by the time I've reworked it all. -- Eddy (talk|contribs) 00:22, 9 August 2009 (UTC)