User:Mr Lovenkraft
Open source codes from Mr Lovenkraft
I've just starting this page in the hopes of having quite a few codes open sourced for those of you who either can't find what you are looking for, or just want an easy place to look for codes :)
Removable prim clothing script
This script is written to be placed in the root prim of an object. <lsl> //Removable clothing by Mr Lovenkraft, free to use by anyone. //Fully open source, but credit going to Mr Lovenkraft for his effort :) key user; //Person touching the clothing. key owner; //The owner of course O.o integer diaChan; //Random Dialog channel to prevent other clothing items from listening.. integer listenNum; //Used to start a listen, and remove it. list buttons = ["Tear", "Look", "Flick", "Tug"];//Buttons to click on of course. integer touchable = TRUE; integer removeable; int()//The actual starting menu and calculating random channel to listen on. {
touchable = FALSE; diaChan = llCeil(llFrand(-9999999)); if(diaChan >= 0) //Just in case it returns 0, we want a negative listen :) { diaChan += llRound(llFrand(-9999999)); //Recalculate } listenNum = llListen(diaChan, "", "", "");//Listen handler to remove listen when done. llDialog(user, "What would you like to do?", buttons, diaChan); //Menu with the buttons o.o llSetTimerEvent(15); //Menu time out, in case someone doesn't pick an option :)
} default {
on_rez(integer r) { owner = llGetOwner(); //Of course it gets the owner O.o } state_entry() { owner = llGetOwner(); //Again just in case it didn't get the point. } touch_start(integer total_number) { if(touchable) //If it hasn't been touched, let it be touched { user = llDetectedKey(0); //Makes the person touching, the owner. int(); //When touched, get the random channel. } } attach(key av) { if(av) { removeable = TRUE; //If actually on an av, allow clothing to request permissions for detach. } else { removeable = FALSE; //Oposite if no av :) } } run_time_permissions(integer perm) { if(perm & PERMISSION_ATTACH) { llWhisper(0, llKey2Name(user) + " rips " + llKey2Name(owner) +"'s clothing right off!"); llDetachFromAvatar( ); //Detach from av of course. } } listen(integer chan, string name, key id, string msg) { if(llToLower(msg)=="tug") //We use llToLower(msg) so that it's not case sensitive. :) { llWhisper(0, llKey2Name(user) + " tugs on " + llKey2Name(owner) +"'s clothing."); } if(llToLower(msg)=="flick") { llWhisper(0, llKey2Name(user) + " flicks " + llKey2Name(owner) +"'s clothing."); } if(llToLower(msg)=="look") { llWhisper(0, llKey2Name(user) + " looks at " + llKey2Name(owner) +"'s clothing."); } if(llToLower(msg)=="tear") { if(removeable) { llRequestPermissions(owner, PERMISSION_ATTACH); } else { llWhisper(0, "Can not remove clothing that is not worn."); } } touchable = TRUE; llListenRemove(listenNum); //Stop listening to prevent lag :) } timer() { touchable = TRUE; llSetTimerEvent(0.0); //Stops the timer llWhisper(0, "Menu time out..."); }
} </lsl>