Talk:LlSetLinkTexture
Revision as of 17:24, 8 February 2008 by Icon Allen (talk | contribs) (can this function be changed to not report for texture permissions?)
I don't see why this function must report on the debug channel if all permissions are not on the texture. It WILL place the texture on the linked prim despite the error message. Thus making the message more of an annoyance than any thing.
Can this be changed? or gotten around?