Click actions
Revision as of 11:51, 15 October 2009 by Torley Linden (talk | contribs)
A click action allows you to interact with an object with a single left click. In addition, each click action has a special cursor indicating what it does. This makes using objects easier, especially for new Residents. For example, if you set a box to the Buy object click action, a customer will see a "$" cursor as they hover it. They can then purchase it by clicking once, then clicking again to confirm the purchase.
You can easily see all the available click actions in a few, well, clicks:
- Right-click an object and select Edit from the pie menu.
- Click the General tab, if it isn't already selected.
- Look under When Left-Clicked.
Click action types
Touch/grab (default)
- No special click action is used.
- If the object is scripted, it responds to what it's programmed to do when touched (clicked on).
- "Grab" means if you hold down Ctrl (PC) or Cmd (Mac), the cursor changes to a hand, and you can move objects you have permission to.
Sit on object
- The cursor changes to a chair when you hover over the object.
- When clicked, your avatar sits on it (or tries to).
- The same result as right-clicking the object and selecting Sit Here.
- This also makes it easier to sit on an object instead of right-clicking and choosing Sit Here repeatedly, which tends to result in "No room to sit here..." error messages on narrow and odd-shaped objects.
Buy object
- This requires the object to be set for sale.
- The cursor changes to a "$" when you hover over the object.
- When clicked, a Buy window appears, then you can purchase
- The same result as right-clicking the object and selecting Buy.
Pay object
- This requires a script in the contents to work, and is a common alternative to Buy object when choose-your-own-price flexibility, stats tracking, and other options are needed.
- The cursor changes to a stack of coins when you hover over the object. When clicked, a pay window appears
- The same result as right-clicking the object and selecting Pay....
Open
- You must own the object and it must have contents to open it.
- This is very useful if you sell content which is intended to be packaged and "unwrapped" from boxes.
- The cursor changes to an open box when you hover the object. When clicked, an Object Contents window appears.
- The same result as right-clicking the object and selecting Open.
Play parcel media
- The same result as clicking the Play button on your toolbar, only more immersive since it's inworld.
- The same result as
Open parcel media
Video tutorials
Learn more about click actions in... action!
See also
- LlSetClickAction - Scripting help.