Render Stability

From Second Life Wiki
Revision as of 18:01, 31 March 2008 by Ramzi Linden (talk | contribs) (New page: Category:Linden Lab Projects = Objectives = * Abstract all OpenGL usage so that SecondLife can be easily ported to another renderer ** e.g. DirectX * Abstract OpenGL calls so that sta...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Objectives

  • Abstract all OpenGL usage so that SecondLife can be easily ported to another renderer
    • e.g. DirectX
  • Abstract OpenGL calls so that state can be tracked for the purpose of isolating GL driver bugs

See Also

Tasks

GL Cleanup

  • Address rendering bugs in the viewer

GL Abstraction

  • Complete LLVertexBuffer abstraction
  • Material abstraction
    • shader and texture setup
  • Vertex Buffer Auditing
  • Minimize LLGLState Calls