IEEE Internet Computing: VWRAP for Virtual Worlds interop
Revision as of 19:33, 28 October 2009 by Morgaine Dinova (talk | contribs)
Skeletal pre-draft to a possible article
Remember the wiki motto, "Be Bold" ... but if none of this is any good, then supply a replacement. :-)
Introduction
A brief history of virtual worlds
- <<<The only thing I can bring to this section is a small acquaintance since 1996 with what became ActiveWorlds, a decade of excessive online gaming in 3 major MMOs, and 5 years of Second Life + a little Opensim. I don't consider this a usable background for writing even a brief history of VWs. Morg>>>
The Second Life virtual world model
- <<<Intro to Linden Lab and the rise of SL>>>
- <<<Paragraph on the SL grid/simulator/client model>>>
- <<<Short paragraph on the SL data model>>>
Opensim and open source virtual worlds
- <<<libsecondlife and reverse engineering of SL protocols>>>
- <<<Founding of Opensim project and goals>>>
- <<<OSgrid and other Opensim-based grids>>>
- <<<Interop mechanisms available in Opensim>>>
- <<<User expectations for the SL/Opensym ecosystem>>>
Defining the VW interop problem space
- <<<LL+IBM, founding of the AWG, and scary numbers>>>
- <<<The OGP agent domain + region domain model>>>
- <<<One-sentence description of capabilities>>>
- <<<The OGP interop trial of Summer 2008>>>
- <<<Taking OGP to the IETF --- MMOX>>>
- <<<Narrowing the VW interop problem space: OGPX>>>
VWRAP: a services model of VW interop
- <<<Extending OGP to multiple VWs through policy-defining RDs == OGPX>>> (acceptable simplification?)
- <<<A successful OGPX BoF, and the foundation of VWRAP workgroup>>>
- <<<Brief description of expected VWRAP services>>>
- <<<High level overview of protocol entities>>>
VWRAP: the work ahead
- <<<Goals, rough timeline, and open invitation>>>