Skinning How To/Artwork dependencies
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Revision as of 16:21, 20 April 2008 by McCabe Maxsted (talk | contribs)
Introduction
Some portions of the UI are dependent on the same piece of artwork. This is a list of artwork that has multiple uses, and what those uses are. If you're creating a new skin from scratch and wondering why a particular texture is showing up some place it shouldn't, or why a value is having an unexpected effect, this list might help you.
rounded_square.tga
- The backdrop of the loading bar.
- Scrollbar
- Background texture for avatar names.
fly_btn_left.tga
- Left portion of the Communicate button.
- Left portion of the play/pause/stop buttons.
- Left portion of info buttons like (?).
- Left portion of the audio settings flyout.
fly_btn_right.tga
- Right portion of the Communicate button.
- Right portion of the play/pause/stop buttons.
- Right portion of info buttons like (?).
- Right portion of the audio settings flyout.
button_enabled_32x128.tga
- All buttons not in the toolbar, including release keys, buttons in floaters, and the connect/quit buttons on startup