Limits
Revision as of 13:21, 3 June 2008 by Torley Linden (talk | contribs) (New page: This page is an easy reference to common queries about '''Second Life limits'' — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will alm...)
This page is an easy reference to common queries about 'Second Life limits — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.
Building
- Maximum # of prims in a linkset - 255.
- Maximum # of prims in a physical object - 32.
- If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".
Avatar
- Maximum # of attachment points - 30 for avatar, 8 for HUD.
- They can be viewed in Edit menu > Detach Object.
Inventory
- Maximum # of inventory items that can be sent in a folder - 42.
- Has more to do with packet size limits than cheeky Douglas Adams references. ;)
Scripting
For specific scripting limits, see the LSL Portal.