User talk:Becky Pippen/New LSL Functions

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Revision as of 08:55, 22 January 2010 by Xoph Adamczyk (talk | contribs) (Relative Resizing?)
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Thanks for providing the info. The suggested relative resizing troubles me, since it accumulates error that breaks objects (besides this, no recovery when the position component fails due to not-completely-predictable SL behavior). For objects that only resize a few times, like most jewelry, the error does not grow enough to be noticed, and my concern is more principle than practical. But, I make some objects that resize many times, for example, as part of RP or in response to nearby AV actions, so they use absolute resizing. (Even for jewelry, I use absolute resizing, with a single-script resizer for low script time, but that stores original sizes and positions in memory. They can be re-read from a notecard in case of a script reset, but not during normal operation since that is so slow.) Xoph Adamczyk 16:55, 22 January 2010 (UTC)